Author Topic: Far Cry 2  (Read 20304 times)

Offline MysterD

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Far Cry 2
« on: Thursday, July 19, 2007, 01:44:51 PM »
As we knew, UbiSoft has all the rights to the Far Cry IP brand/license, which they got from Crytek
(As we know, Crytek's busy on a new project, Crysis...).

Well, UbiSoft decided that their UbiSoft Montreal division will head up Far Cry 2.


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Ubisoft Announces Far Cry 2
With a website that tells us absolutely nothing.
By Patrick Klepek, 07/19/2007

Even though Crytek has moved onto the incredibly impressive Crysis with publishing partner Electronic Arts, their hugely successful Far Cry franchise -- currently being turned into a major motion picture by Uwe Boll -- remains in Ubisoft's court. Today, the company confirmed the inevitable: Far Cry 2 is coming.

In development at Ubisoft Montreal, the official unveiling will happen in the October issue of PC Gamer. We fully expect Ubisoft to confirm the game's coming to Xbox 360 and PlayStation 3, as well, but no word of that comes in the announcement release.

Far Cry 2 is penciled in for a spring 2008 release and Ubisoft has launched a mostly blank website to accompany the teaser announcement. Stay tuned for more.
« Last Edit: Monday, May 24, 2010, 06:00:49 PM by MysterD »

Offline Xessive

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Re: FAR CRY 2 Thread -- UbiSoft Monteal To Develop It
« Reply #1 on: Thursday, July 19, 2007, 02:31:47 PM »
That is reassuring.. Ubisoft Montréal are by far the most respected division of Ubisoft (the France studio is good too, they brought us Beyond Good & Evil). So far I've only seen great things from Ubi Montréal, and I hope that it will stay that way.

Offline MysterD

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Re: FAR CRY 2 Thread -- UbiSoft Monteal To Develop It
« Reply #2 on: Thursday, July 19, 2007, 02:36:54 PM »
That is reassuring.. Ubisoft Montréal are by far the most respected division of Ubisoft (the France studio is good too, they brought us Beyond Good & Evil). So far I've only seen great things from Ubi Montréal, and I hope that it will stay that way.

That was my response, too...

I really was not too thrilled about Far Cry 2 not being developed by Crytek...

...Though, once I heard Far Cry 2 was going to be developed by Ubi Montreal, I was like, "Yeah, I can see that possibly working out..."

Offline MysterD

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Re: FAR CRY 2 Thread -- UbiSoft Monteal To Develop It
« Reply #3 on: Saturday, August 25, 2007, 05:46:00 AM »
Preview from GameSpot on FC2

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GC '07: Far Cry 2 First Look
Ubisoft Montreal is going way, way beyond the typical sequel with this stunning follow-up to Crytek's lush tropical shooter.
By Brad Shoemaker, GameSpot
Posted Aug 23, 2007 10:26 am PT

LEIPZIG, Germany--Considering that Ubisoft acquired the rights to Crytek's Far Cry and subsequently pumped out a slew of middling console ports and quasi-sequels, we were inclined to write off the original island hop's first true sequel, Far Cry 2, as another quick cash-in. Boy, were we wrong. A core technology team at Ubi's acclaimed Montreal studio has been working on the game in secret for over two years now, and even though it's still weeks away from even entering alpha stage, the hands-off demo of this PC-only title that we saw today at Games Convention went so far beyond the design of the original Far Cry that we don't even know where to begin talking about it.

We'll start with the storyline, which doesn't seem to be connected to the first game at all. This time around, you'll choose one of around a dozen mercenaries and undertake a mission to assassinate an arms trafficker known only as the Jackal. This arrogant scumdog is supplying two African warlords with the weapons that are keeping their conflict raging--and tearing their beleaguered nation apart in the process. As the game opens, you'll awaken in your hotel room stricken with malaria, with the Jackal sitting across the room and saying words to the effect that you're so pathetically incapable, he won't even bother to shoot you. But he'll leave a pistol by your bedside before he leaves, just in case your sickness gets too bad. Your goal will be to use that gun--or any other destructive means you can employ--to take out the Jackal, and what you do between that opening scene and the eventual completion of your mission will be up to you.
Cool.

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Put simply, Far Cry 2 is the closest game we've seen yet to a true "open world," and that's not just because you can roam around the entire game without ever seeing a loading screen.
I hope that doesn't cause massive loading times -- heh!

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The only plot and environmental elements that are set in stone--the story's "superstructure," as creative director Clint Hocking puts it--are those described in the previous paragraph. Everything else is mutable, based on your actions, allegiances, and chosen missions, and ultimately the cascading effects of all those choices you make. Both warlords have a command hierarchy of captains and lieutenants, and if you happen to kill one of those underlings, the guys below him will move up to fill the role. You can even take out one of those warlords, and his number-two guy will simply become the new warlord. But it will be up to you whether you take missions from or against those two factions, ally yourself with them, try to take them down, or play them both against the middle. The game will even populate its world with the other selectable characters you didn't choose, and they'll act as agents who are also working in Africa, whom you can befriend and count on in a tight spot. We'll give more info on that later.
That's interesting.

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The organic nature of Far Cry 2's world doesn't stop at its residents; practically everything we saw during the demo was dynamic and realistic, thanks to the new engine Ubi Montreal has built from the ground up for the game. The game simulates full weather patterns and air currents, so when you see clouds in the sky, they aren't there because an artist painted them on the skybox--they're there because the atmospheric conditions were right for clouds to form. The same goes for falling rain and howling wind, the latter of which will realistically blow tree branches, grass, smoke from fires, and dust from the ground in the same direction it's moving. Those trees can be broken apart, and that grass can be flattened by a passing jeep--and they can both catch fire from any incendiary source, by the way. Heck, we saw a grassy field catch fire from an exploded fuel canister, and the fire actually began to spread in a particular direction simply because the wind was blowing it that way. Hopefully this cyclical example gives an impression of the sorts of dynamic systems at work in Far Cry 2.
Okie dokie.

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As for our demo itself, we saw a brief section of the game where the player had taken a mission requiring him to attack and destroy a fuel depot. This began in a dense, oppressive jungle like those from the original Far Cry, but Hocking commented that the demo began in this area only to show that there will be jungles like those of the first game. The player then moved out into the open to show us a vast, open savannah, the likes of which will apparently make up most of the game's world. That world will apparently be huge; the player raised a paper map (much like a treasure map) and a functional compass to his perspective, and we were told that map showed about one kilometer of terrain, and that this represents just under one percent of the gameworld's total size. Again, you'll be able to roam around that entire world while it streams from the hard drive, without ever seeing a loading screen.

When the player approached a mercenary camp and spied on it with the sniper rifle's scope, we saw a number of guards milling around. One was eating a meal in a hut, two were patrolling around the premises, and so on. Hocking commented that none of these actions are in any way prescripted. That guy won't always be eating in that hut--sometimes he'll be out on patrol, or he might be up in a guard tower, or any number of other actions. The bottom line is, if the game works as designed, you'll never find the exact same situation in the same place twice. In every mission, you'll have to hit the ground running and decide what to do on the fly.
Sounds a lot more open-ended than the original Far Cry -- especially since the world itself in FC2 seems quite a bit more open in nature, too.

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The player engaged the mercs in a firefight after getting too close to their encampment, and jumped into one of their jeeps to make a quick getaway. But of course, the AI characters will know how to use all the equipment in the game too, and they piled into a truck (with a mounted machinegun in the back) to give chase. Again, Hocking said this behavior wasn't at all scripted; instead, the AI had identified the truck as the best means of pursuing and attacking the player, and their route wasn't at all set, either. The truck attempted to ram the player's jeep a couple of times and took some shots at it, but they were defeated when they happened to hit a bump the wrong way and flipped their vehicle. (Hocking seemed genuinely surprised this had happened.) Your vehicles in the game won't burst into cartoon-like explosions at the slightest provocation, but they can certainly be damaged, and will break down after too much abuse.

Next up, the player paid a visit to his pal Marty, a fellow mercenary who had established a small camp on top of a hill near the fuel depot we were seeking. We got the impression Marty may have been one of the other selectable players from the beginning of the game. In this case, he was simply a friendly merc who was only friendly, according to Hocking, because the player had saved his life in a previous mission, and that had flagged him as an ally. You could just as easily make an enemy out of Marty by making different choices, though, or you could shoot him dead right there on the spot. The game is really about giving you carte blanch to do whatever you want, whenever you want, and no plot point will depend on the life or death of a character as low on the totem as old Marty.

Anyway, the player moved on down to the fuel depot and got ready to jump into combat with the enemies there. There are around 30 weapons in the game, and the player in this case had a modern American assault rifle and an RPG-7 at his disposal. Weapons will each have reliability ratings, and while that assault rifle is extremely accurate at range, for example, it's not reliable in the harsh conditions presented in Africa. An AK-47, by comparison, isn't very precise, but it will take a huge beating and keep on firing. Hocking wanted to further demonstrate the realism of Far Cry 2's weapons by showing off the RPG-7, the rockets of which don't engage until the projectile has already launch a few feet. So in the demo, the player pointed the weapon at the ground, fired, and literally bounced the grenade off the ground before it ignited in midair and went flying off at a weird angle.

Notice how we keep getting sidetracked? There was more to talk about in our 25-minute demo than we've seen in some entire games. The player finally moved on to assault the fuel depot, where he engaged a in frenetic fight with a number of guards there. After he took a few bullets, we got to find out more about the game's health system. Like most shooters these days, you'll regenerate from light damage after a short time, rather than relying on a finite health meter. But take too much damage and you'll have to apply first aid to yourself based on the nature of your injury. There will be a single first-aid hotkey that will contextually activate the right interaction, such as beating flames off of your sleeve or slapping a bandage on a large cut. We thought it was a little over-the-top when the player managed to dig a slug out of his thigh with a knife during the thick of a firefight, but the team is obviously still early in the design phase, so this is all subject to change.

Finally, the firefight heated up to a point that the player simply couldn't handle all the crossfire at once. But just before he died, we were stoked to see a familiar face--Marty appeared next to us and started hosing down the enemies with machine-gun fire. Once that was done, he helped the player up and bodily escorted him to safety, also assisting with the first aid. Like everything else in Far Cry 2, this wasn't programmed to happen. Instead, the player had "activated" Marty by speaking to him moments before attacking the fuel depot, which had put him on alert that the player was active in the area. According to Hocking, Marty was then attracted to the sound of battle and saw that the player was in dire straits and needed help. Obviously, it's going to be highly beneficial for you to make powerful friends in this game.

So what kind of rig will you need to run this beast? The demo we saw was running on what was described as a high-end dual-core system with a GeForce 8800, which is admittedly a beefy PC, but also one that you can actually buy at retail right now. The final specs next spring, however, will be more modest; a fast single-core CPU and a high-end DirectX 9 card will purportedly do the job. The team is weighing the value of adding DirectX 10 features; it's likely those with DX10 support will enjoy a combination of improved performance and some slight visual upgrades. Far Cry 2 is definitely a beautiful game, what with the trees and grass individually swaying in the breeze, tons of particle effects accompanying the weather patterns, and shadows that even lay across that grass in a believable way. But it's not the graphics that has us most exited, but rather the internal stuff going on under the hood: weather, physics, and AI simulations. The demo was finally capped when the player jumped onto a hang glider after his rescue, soaring over the savannah and watching a herd of gazelles scatter below as he swooped low over them.

We try not to give ourselves over to hyperbole around here, so we'll just say that Clint Hocking is either a really skilled huckster, or he's working on a radically innovative first-person shooter that's going to set the PC world completely ablaze. For now, Ubi Montreal is focusing entirely on the PC version of the game, as Hocking says Ubi wants to reestablish itself as a premiere PC developer (though you can bet your sweet derrieres you'll see some version of this game on consoles eventually). We're trying to reserve unbridled excitement for the time being, until the game has gotten a lot closer to completion and we can vet the many ambitious mechanics for ourselves. But between the interesting gameplay Hocking told us about, and the extremely impressive demo we saw firsthand, we think Far Cry 2 is going to give other developers an awful lot to think about--and emulate--when it ships early next year.


Offline idolminds

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Re: FAR CRY 2 Thread -- UbiSoft Monteal To Develop This Open-Ended Shooter
« Reply #4 on: Sunday, August 26, 2007, 06:19:05 PM »
More from PAX. I dunno about you guys, but it sounds more interesting so far than Crysis.

One thing that struck me as something I want further explanation of:
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"This whole notion of high-res textures has gotta go. It' doesn't work." The textures are "very, very, very small. They take up almost no space." That's an advantage since they can't scale down their textures 6 week s before shipping.
----
They're showing off the tree bark textures, and they're very high-res "without being high-res at all."
I wonder what exactly they are doing here. Sounds like procedural textures...but why not simply say that? Hmmm...

Offline Quemaqua

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Re: FAR CRY 2 Thread -- UbiSoft Monteal To Develop This Open-Ended Shooter
« Reply #5 on: Sunday, August 26, 2007, 06:58:51 PM »
Am I the only one who has absolutely no interesting in either Far Cry 2 or Crysis?  I'm sure I'll play them at some point, if they're worth playing, but... I dunno'.  I just don't care.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline idolminds

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Re: FAR CRY 2 Thread -- UbiSoft Monteal To Develop This Open-Ended Shooter
« Reply #6 on: Sunday, August 26, 2007, 07:10:18 PM »
I'm not sold on either game. I hear Crysis has some fun stuff with the various powers your suit gives you, but other than that...eh. So its pretty, it doesn't sound all that engaging.

Far Cry 2 we know very little about, but it has me interested to hear more. Huge area to explore with no loading in between, stuff being AI driven rather than scripted, sounds like what Boiling Point attempted to do but this one might have the budget to actually do it.

Offline MysterD

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Re: FAR CRY 2 Thread -- UbiSoft Monteal To Develop This Open-Ended Shooter
« Reply #7 on: Monday, August 27, 2007, 02:10:38 PM »
Am I the only one who has absolutely no interesting in either Far Cry 2 or Crysis?  I'm sure I'll play them at some point, if they're worth playing, but... I dunno'.  I just don't care.

I'm looking forward to Crysis and Far Cry 2, but when they drop, I'm not going to run out to get either of them week of release or a few weeks after they release.

Surprisingly, Far Cry 2 might be the more interesting of the two here, w/ the open-ended world and whatnot. And, it does help that UbiSoft Montreal making this -- after playing their Splinter Cell games (up to Splinter Cell 3) and some of R6: Vegas, I have good faith in them possibly pulling this one off.

Crysis looks graphically astounding, but gameplay-wise, I dunno if it'll break any new ground for a Crytek-made game.

Personally, I am way more interested in STALKER: Clear Sky than either of these two.






Offline MysterD

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Re: FAR CRY 2 Thread -- UbiSoft Monteal To Develop This Open-Ended Shooter
« Reply #8 on: Wednesday, March 26, 2008, 05:29:43 PM »
So much for Far Cry 2 making Spring 2008.

Changed now to FALL 2008


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Far Cry 2 Delay, Movie [March 26, 2008, 5:55 pm ET] - Viewing Comments

The Far Cry 2 Developers Blog has word that Far Cry 2 is delayed until fall of this year (thanks Gamer's Hell). Ubisoft's sequel to Crytek's first-person shooter was announced with a spring 2008 release date (story), but a new video blog reveals the new date while offering some new gameplay footage as a consolation prize.

Accompanying word is: "The game will ship simultaneously on PC, Xbox 360, and PlayStation 3 and will be polished on all platforms so the quality and features of each will be top-notch."

Offline MysterD

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Re: FAR CRY 2 Thread -- UbiSoft Monteal delays it until Fall 2008
« Reply #9 on: Wednesday, May 28, 2008, 08:13:50 PM »
Far Cry 2's SP campaign is being said that it could last the player around 50 hours.

Now, I'm probably guessing that would be 50 hours total for both ALL of the main quests and side quests put together.
We don't know how long the side missions alone will be or how long the main quest itself will be.

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Far Cry 2 single-player "close to 50 hours"
Wednesday 28-May-2008 6:00 PM "Gamers will get their money's worth," producer tells CVG
12 Comments
The single-player campaign in FarCry 2 alone could keep gamers occupied for up 50 hours, says the game's producer, Louis-Pierre Pharand.

We knew, just by looking at the game's enormous free-roaming environments, that it would be big, but 50 hours is epic. You can take a look at the official trailer here.

"Just on single alone, gamers can potentially have close to 50 hours of game play," Pharand told CVG, when we asked if he'd considered adding a co-op mode to the game.

"We decided to abandon it for this instalment simply because of the complexity and size of the game," he said. "Add the Multi experience & the Map Editor... gamers will have their money's worth with FarCry2."

Check out the full interview here and look out for hands-on impressions soon.

Offline gpw11

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Re: FAR CRY 2 Thread -- Update: Far Cry 2 could last the gamer some good 50 hour
« Reply #10 on: Wednesday, May 28, 2008, 10:42:28 PM »
LIES. Or at least thirty hours of that will be absolutely garbage.

Offline MysterD

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Re: FAR CRY 2 Thread -- Update: Far Cry 2 could last the gamer some good 50 hour
« Reply #11 on: Saturday, May 31, 2008, 06:21:34 AM »
LIES. Or at least thirty hours of that will be absolutely garbage.

We'll just have to wait and see, once the game drops -- and gamers and reviewers have played this thing.


Offline MysterD

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Re: FAR CRY 2 Thread - Update: E3 Demo on Stealth gameplay
« Reply #13 on: Friday, August 08, 2008, 04:20:25 PM »
Far Cry 2's system requirements have been let loose.

They are a little stiffer than Crysis's requirements.


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Far Crysis: PCs will weep at Far Cry 2's system reqs

81 Comments by Randy Nelson Aug 8th 2008 2:45PM
Filed under: PC, First Person Shooters

Ubisoft has revealed the minimum and respectable suggested system requirements for its upcoming FPS / wildfire simulator, Far Cry 2. Let's just say that if your current rig had trouble running Crysis well, it's a far cry from being able to handle FC2.

Oh, and just because previous series-dev Crytek is currently designing Crysis Warhead to run well on $600 systems doesn't mean that its new caretakers at Ubisoft are giving up the war against two-week-old PC components. You'll find the full shopping list rundown of requirements after the break.

[Via Big Download]

Minimum requirements

CPU: Pentium 4 3.2 GHz, Pentium D 2.66 GHz, AMD Athlon 64 3500+ or better
Memory: 1GB
Video card: NVIDIA 6800 or ATI X1650 or better
Shader Model 3 required
256 MB of graphics memory
Media reader: DVD-ROM

Recommended

CPU: Intel Core 2 Duo Family, AMD64 X2 5200+, AMD Phenom or better
Memory: 2GB
Video card: NVIDIA 8600 GTS or better, ATI X1900 or better
512 MB of graphics memory

Supported video cards:
NVIDIA 6800, NVIDIA 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops.
ATI X1650 – 1950 series, HD2000 series, HD3000 series, HD4000 series.

Offline MysterD

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Re: FAR CRY 2 Thread - Update: Stiffer than Crysis for its system requirements
« Reply #14 on: Friday, September 05, 2008, 08:23:41 PM »
If an NPC buddy of yours dies, so will all the quests that are attached to him/her.

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Speaking to VG247 at Games Convention, Far Cry 2 narrative head confirmed that losing your NPC buddies in fire-fights means not being able to see all the game’s missions.

“That buddy, Joseph, he’s still around,” said Redding after Joseph came and rescued him from the bush after taking hits.

“He’s out there autonomously fighting guys, and the thing of it is that even though that’s a very useful tool for me to have - a guy like that that’s able to look after these things and keep the heat off me - the reality is that it puts him in danger. He’s now in jeopardy, and he could be killed.

“That’s the price you pay for having buddies. When I unlock a buddy like that and then use him, either by getting involved in one of his missions… or by allowing him to come and rescue me, there’s always a risk that he could be killed. If he’s killed, he’s gone forever and the content associated with that character is no long available to me. So for example, any side quests that he’d be able to give me are no longer available.”

So be careful out there, African mercenary types. You wouldn’t want to miss anything.

Far Cry 2’s now confirmed for an October 24 release.

Offline MysterD

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Offline Pugnate

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Re: FAR CRY 2 Thread - Update: Stiffer than Crysis for its system requirements
« Reply #16 on: Friday, September 26, 2008, 12:55:26 AM »
Recommended 8600GT? Bullshit.


Offline MysterD

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Re: FAR CRY 2 Thread - Update: Stiffer than Crysis for its system requirements
« Reply #17 on: Friday, September 26, 2008, 01:44:16 PM »
Recommended 8600GT? Bullshit.



No.
Reccommended is a 8600 GTS. :P

Offline MysterD

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Offline idolminds

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Re: FAR CRY 2 Thread - Update: FC2 might be Securom Internet Edition equipped
« Reply #19 on: Tuesday, October 14, 2008, 04:03:40 PM »
Hopefully not or its another game to skip.

Offline MysterD

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Re: FAR CRY 2 Thread - Update: FC2 might be Securom Internet Edition equipped
« Reply #20 on: Tuesday, October 14, 2008, 04:35:33 PM »
Hopefully not or its another game to skip.

I'd skip it until it gets rental-price cheap or they decide remove the protection-check completely, myself.

Once we saw Bioshock PC with install limit with revokes and Two Worlds PC start the mess with limited installs with no revokes, we knew were in for some crap from every other publisher and their cousin, in due time...

Offline idolminds

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Re: FAR CRY 2 Thread - Update: FC2 might be Securom Internet Edition equipped
« Reply #21 on: Wednesday, October 15, 2008, 09:45:40 AM »
Well, its true.

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  # You have 5 activations on 3 separate PCs. [Or unlimited installs on unlimited PCs with the pirated version.]
  # Uninstalling the game "refunds" an activation. This process is called "revoke", so as long as you complete proper uninstall you will be able to install the game an unlimited number of times on 3 systems.[Pirates ignore this completely. Oh, and thanks for making us have to remember to uninstall things before we reformat. Or if your HDD dies.]
  # You can upgrade your computer as many time as you want (using our revoke system)[You're god damn right I can upgrade my system as much as I want. Fuck you, I have to use your "tool" to get permission to do so. This shouldn't even be a concern to anyone, except this bullshit makes it one.]
  # Ubisoft is committed to the support of our games, and additional activations can be provided.[I will not call you. Ever. I will crack the game myself first.]
  # Ubisoft is committed to the long term support of our games: you'll always be able to play Far Cry 2.[This isn't much of a guarantee until the DRM is patched out.]
I should thank all these companies using DRM. They are saving me a lot of money. Except it makes me sad.

Offline Pugnate

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Re: FAR CRY 2 Thread - Update: FC2 might be Securom Internet Edition equipped
« Reply #22 on: Wednesday, October 15, 2008, 10:33:02 AM »
This would be far easier to swallow if the game wasn't going to be cracked within minutes.

I feel sorry for these companies, because they want to protect their investments but the means they are coming up with are alienating those that are actually paying. This isn't Spore... this game's target audience is the crowd that whines on Amazon.

Offline MysterD

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Re: FAR CRY 2 Thread - Update: FC2 might be Securom Internet Edition equipped
« Reply #23 on: Wednesday, October 15, 2008, 02:44:28 PM »
Well, that is at the some $50 I won't spend on this game upon release.
It has revokes allowed, so that's more fair than what EA does.

Offline Quemaqua

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Re: FAR CRY 2 Thread - Update: FC2 might be Securom Internet Edition equipped
« Reply #24 on: Wednesday, October 15, 2008, 02:47:57 PM »
I mean, it really is sad.  It's depressing because these people do have a right to protect their investment, and people shouldn't be stealing the shit in the first place.  That's incredibly frustrating, because you want to support when people make a great game, but then you have to support the other shit at the same time.  And any argument you make against the established methods just egg pirates on since they feel like someone is fighting for their right to be a freeloading motherfucker, when that isn't the case at all.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: FAR CRY 2 Thread - Update: FC2 might be Securom Internet Edition equipped
« Reply #25 on: Wednesday, October 15, 2008, 03:18:51 PM »
I mean, it really is sad.  It's depressing because these people do have a right to protect their investment, and people shouldn't be stealing the shit in the first place.
Agreed.

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That's incredibly frustrating, because you want to support when people make a great game, but then you have to support the other shit at the same time.
Exactly.

I'd love to support Will Wright, Crytek, and UbiSoft Montreal upon release -- but their DRM methods make me look at their games and say, "Skip it, I'll just wait a while."

All of this DRM madness just makes me glad I've supported companies like Stardock, CD Projekt, and GSC Game World (STALKER: Clear Sky just has a simple TAGES disc check).

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And any argument you make against the established methods just egg pirates on since they feel like someone is fighting for their right to be a freeloading motherfucker, when that isn't the case at all.
Regardless of whatever DRM you invent, your PC game will be pirated. No DRM, it'll be pirated. Vicious DRM, it'll be pirated -- maybe even more so; just look at Spore. Put your game on the X360 nowadays -- that can now even be pirated, as we've seen with Halo 3 and Fallout 3. It doesn't matter anymore. People want free stuff. Yes, somehow and someway, it's gonna happen and be pirated. When? Who knows -- that's always the question. I'd love for this to change, but it ain't gonna happen.



Offline MysterD

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Re: FAR CRY 2 Thread - Update: FC2 is Securom Internet Edition equipped with revokes
« Reply #27 on: Monday, October 20, 2008, 05:50:42 PM »
Far Cry 2 PC got some HotFixes released early for all you ATI vid card users
   
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[October 20, 2008, 11:51 am ET]
Far Cry 2 ATI Hotfix

Hotfixes for Far Cry 2 are now available to offer performance improvements for owners of ATI accelerators, a couple of days in advance of the release of Ubisoft's first-person shooter sequel. There is a hotfix for Windows Vista on AtomicGamer, FileFront, and Gamer's Hell; and a hotfix for Windows XP on AtomicGamer, FileFront, and Gamer's Hell. Meanwhile, PCGH has benchmarks and performance analysis for the hotfixes. Meanwhile, Console Monster reports that HMV is offering four bonus missions for those who reorder the game from HMV in the UK. Thanks Mike Martinez.

Offline Pugnate

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Re: FAR CRY 2 Thread - Update: FC2 is Securom Internet Edition equipped with revokes
« Reply #28 on: Tuesday, October 21, 2008, 01:57:04 AM »
Quote
And any argument you make against the established methods just egg pirates on since they feel like someone is fighting for their right to be a freeloading motherfucker, when that isn't the case at all.

Brilliant.

Offline MysterD

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Re: FAR CRY 2 Thread - Update: FC2 is Securom Internet Edition equipped with revokes
« Reply #29 on: Tuesday, October 21, 2008, 02:10:59 PM »
X360 Version Reviews
8.0 from Eurogamer

Offline MysterD

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Re: FAR CRY 2 Thread - Update: FC2 is Securom Internet Edition equipped with revokes
« Reply #30 on: Friday, October 24, 2008, 04:27:46 PM »
3½ stars for PC version from GameSpy
Written Review

8.9 for PC version from IGN
Written review
Video Review

8.5 for PC version from GameSpot
Written review
Video Review

Damn this Securom DRM to hell.
At least it has revokes, so maybe I'll buy it when it gets on sale and/or a little bit cheaper.

This game looks like a sandbox shooter blast of a game.
« Last Edit: Friday, October 24, 2008, 04:47:56 PM by MysterD »

Offline Xessive

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Re: FAR CRY 2 Thread - Update: Big 3 Reviews; FC2 is Securom IE with revokes
« Reply #31 on: Wednesday, October 29, 2008, 07:03:33 AM »
Checked it out on PS3 and it's pretty impressive. That could be due to my relatively low expectations, then again this was Ubisoft Montréal at work!

I think of FC2 as "if STALKER was awesome." I don't mean to diss STALKER, it just didn't appeal to me and a lot of features were cut by the time it was released. FC2 is sort of a more streamlined STALKER with great action. The multiplayer is not too bad either.

I think it would be a good idea for Ubisoft to release a demo soon. It's definitely worth checking out.

I was intrigued by the health system since it seems to be a good compromise between the classic (Quake) and the regenerating type (Call of Duty). In FC2 you have 5 brackets, regeneration only refills the current bracket you've dropped to. To replenish your health completely you have to use a syrette (miniature syringe) or a health pickup (water, medkit, etc.) which are generally only found in guard posts or towns. I think it's a pretty cool way to mix it up.

It's one of the ways I thought of when I was dreaming up how I'd do a health system in a game.
Apparently the PC version requires online activation as well as keeping the disc in the drive!

The PS3 version is about $80 out here and oddly enough Virgin had the PC version for $30! Not sure why considering it's about $50 everywhere else. It's really making me think twice.

My priorities this season remain Fallout 3 and NWN2: SoZ.

Offline MysterD

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Re: FAR CRY 2 Thread - Update: Big 3 Reviews; FC2 is Securom IE with revokes
« Reply #32 on: Wednesday, October 29, 2008, 07:29:51 AM »
PC version for $30 sounds a little more reasonable w/ a Securom activation and revoke system in place and all than say $50.


EDIT:
As y'all might've noticed in the FO3 Thread, there's a FC2 patch up there too on that same post -- for those getting the usual Securom "Emulation software detected" issue which just won't allow the game to boot.

Securom have put up instructions and a patch for your FC2 PC game on their website to drop the issue. Follow instructions to get it going.

I'm guessing you probably shouldn't use the patch if you have NO issues (like say FO3).

Also guessing that since it's the same issue FO3 has, if you have Roxio installed, just make sure to disable the Drag and Drop feature before you boot the game up. Or make sure you boot your PC up w/ that Roxio feature disable.


Offline MysterD

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Re: FAR CRY 2 Thread - Update: FC2 Emulation Software Solution Patch
« Reply #33 on: Monday, November 24, 2008, 03:27:46 PM »
Far Cry 2: Fortune's Pack DLC announced.
It'll cost 800 MS Points for you X360 gamers


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Far Cry 2 DLC to cost 800 MS Points News
News by Ellie Gibson

Ubisoft has revealed how much you'll have to pay for the new Far Cry 2 downloadable content.

As reported earlier, the Fortune's Pack will include three new weapons and vehicles. You'll also get four new multiplayer maps.

A Ubisoft rep told Eurogamer the Xbox 360 version of the pack pack will cost 800 Microsoft Points. That's equivalent to GBP 6.80 / EUR 9.60 in the old money.


The same pack will cost EUR 9.99 if you're buying it via PlayStation Network. A UK price has yet to be confirmed.

There's still no word on an exact release date, though Ubi has promised the Fortune's Pack will be released by the end of November.

Offline MysterD

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Re: FAR CRY 2 Thread - Update: Fortune's Pack DLC Announced
« Reply #34 on: Sunday, November 30, 2008, 06:55:25 AM »
For those out there looking for Far Cry 2 PC, it's $17.95 on Amazon currently.

Reminder #1: this game has Securom activation protection -- and has 5 installs allowed WITH unlimited revokes allowed.

Reminder #2: Spending over $25 gets you FREE Super Saver Shipping at Amazon.

Offline MysterD

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Offline Xessive

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Re: FAR CRY 2 Thread - Update: PC version is $17.95 on Amazon currently
« Reply #36 on: Tuesday, December 02, 2008, 03:39:31 PM »
Patch 1.01 for this game should be out sometime around Dec 8th-11th of next week.
I think you mean Patch v1.02 (second patch). The first patch ahs been out for a while. It fixed some multiplayer bugs but it destroyed the game's performance! My framerate dropped from a steady 50fps at "Very High" settings to a 20-30fps at "High" after the patch. They'd better fix this shit.

Offline MysterD

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Re: FAR CRY 2 Thread - Update: Patch 1.01 due out next week around Dec 8-11th
« Reply #37 on: Tuesday, December 02, 2008, 04:02:34 PM »
My copy from Amazon arrived today of this FC2.
I'll probably install it when I can make some room on 2nd hard drive.
Probably will begin it when the new patch comes out.

EDIT:
Thanks for the correction, Xessive.
« Last Edit: Tuesday, December 02, 2008, 04:46:36 PM by MysterD »

Offline Ghandi

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Re: FAR CRY 2 Thread - Update: Patch 1.02 due out next week around Dec 8-11th
« Reply #38 on: Tuesday, December 02, 2008, 10:33:54 PM »
Started playing this today and I'm enjoying it. Tons of fun. But what's with the hints? They are really starting to piss me off. One that just popped up: Paraphrased: "Maybe you should take the hidden path to the side rather than going in the front door. It might be less dangerous."

No shit?! Thanks! And thanks for not letting me disable them! And thanks for putting hints in the harder difficulties! Great!

Offline Pugnate

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Re: FAR CRY 2 Thread - Update: Patch 1.02 due out next week around Dec 8-11th
« Reply #39 on: Wednesday, December 03, 2008, 02:46:29 AM »
No disabling hints?

Well every good game released post 1999 must have at least one retarded aspect. It is almost like a prerequisite.