I been spending time w/ this one -- around 2 hours, almost.
All I can say is good stuff about this game. And yes, this is a lot of fun! The combat is even fun -- more fun than I expected it to be, actually, given w/ what has been said about it. The KB/mouse is freakin' great -- I tried to get it a lot similar to say my Oblivion set-up (Right mouse is block, other two mouse buttons are my attacks) and Fable set-up (Magic was my right control key in Fable, so Healing is that right control key for Jade Empire PC) for keys on the mapping -- and I'm happy w/ how I got it set-up and all.
Oh, how many styles of fighting are there in this game, actually???
Like typical Bioware fashion, PAUSE is your best friend! This is when I usually will start switching my styles up or hitting the key to switch to next/previous enemy. The PAUSE really makes it quite nice when you have multiple enemies on you and you want to switch to exactly a certain enemy. I wish other action-RPG games would take note of that. It's not nice when I have 4 guys on me in like say Gothic 1 or Gothic 2 and I hit the key to switch to the next enemy and it switches NOT to the one I want for an actual target b/c there is no pause key to make the target switching less cumbersome. In Jade, with PAUSE, Pause the game, can keep hitting "next target key" until I get that exact enemy I want, then un-pause it so I can hit the "intended enemy." Great success! Finally, a action-RPG game w/ a targeting system that gets it COMPLETELY RIGHT! Thank you namely to the inclusion of one key -- THE PAUSE KEY!
"No Target Mode" is nice to have to switch to and all, but naw -- but, it doesn't work as well as the targeting system w/ the usage of the PAUSE key and all. Not much wrong w/ it, but a few things. Like Oblivion when in 3rd person mode, it don't help in Jade Empire that there is NO CROSSHAIR on the screen to show me where I'd be aiming/swinging exactly. That's the biggest "no-no" here in Jade here. Plus, throw on top of it that it doesn't tell you your enemy's health when that mode is turned on, anyways -- which seems weird to me. I'll stick to the much better developed target system here, thanks.
I also have turned on "Block Only" For Evade. I was double-tapping too much for not trying to evade, and it did evade. Didn't like that. "Block Only" works best for me.
I have no problem w/ the way the strafing and evading is handled in this game -- especially since as when multiple enemies are on you, these keys can be
very useful. Strafing is more useful here than in KOTOR, I found. KOTOR, it was almost useless for me to Strafe there. Here in Jade, throw the PAUSE and switch to next enemy, you can be switching to someone on your left or right w/ "next target" key. It can really do wonders here b/c it's Jade feels more direct action-orientated and more hands-on than KOTOR was. In KOTOR, you just could left-point-and-click w/ that right mouse button held down to attack, which felt more like NWN, and let the combat just go on its own -- whereas in Jade you have to click-to-attack for each swing.
I really like the way the story and philosophy has been spoken of in the game and all, so far.
So far, so good. I'm impressed w/ this, so far.
Here's where I'm at....
Master Li just broke the boat -- that was awesome! -- and I spoke to Old Ming.