Author Topic: The World Ends With You  (Read 8460 times)

Offline Quemaqua

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The World Ends With You
« on: Thursday, April 17, 2008, 12:09:46 AM »
Sy posted up a link to the IGN review of this game earlier, and it was quite glowing.  I'd been somewhat interested in the game before, despite the fact that I fucking loathe Kingdom Hearts and I guess this is from the same team (or at least there are significant members of that team who worked on this).  The review makes the game sound really cool, and it definitely seems as interesting as I'd hope.  The main thing I wasn't too sure about was sort of the general premise and the art style and all that.

Thankfully, the 1Up video review helped put those fears to rest, and they give a much more grounded look at that foundational stuff.  Plus you get to actually see the combat and such, which the IGN guys didn't explain very well at all.

Anyway, it does look pretty sweet.  I guess I have to pick this up now.

 ... damn it.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline scottws

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Re: The World Ends With You
« Reply #1 on: Thursday, April 17, 2008, 02:10:10 PM »
I can't hear the words Kingdom Hearts without thinking of that MC Pee Pee Pants guy and his stupid rant.  And his stupid name itself.

My $0.02 on the game itself?  Sounds like an RPG... where's my 10-ft pole?

Offline Cobra951

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Re: The World Ends With You
« Reply #2 on: Thursday, April 17, 2008, 02:37:28 PM »
It sounded intriguing, and then I saw the gameplay video.  Ugh!  I couldn't possibly get into that.

Offline idolminds

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Re: The World Ends With You
« Reply #3 on: Thursday, April 17, 2008, 03:00:45 PM »
I can't hear the words Kingdom Hearts without thinking of that MC Pee Pee Pants guy and his stupid rant.  And his stupid name itself.
MC Chris

Offline Quemaqua

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Re: The World Ends With You
« Reply #4 on: Thursday, April 17, 2008, 06:12:51 PM »
where's my 10-ft pole?

I'd tell you, but you might ban me.  :-[

(oh you know I don't mean it, but come on... you walked into that one!)

It sounded intriguing, and then I saw the gameplay video.  Ugh!  I couldn't possibly get into that.

Too hectic?  I think that's what attracts me to it.  Especially right now playing something really old-school and, frankly, easy as pie.  I could use something weird and involved and a bit overwhelming.  Anything for a little extra excitement.  I think the rest of my attraction to it is just all the Jet Grind Radio nostalgia.  Those games actually annoyed me a bit when they first came out, on some levels, but the whole weird Japanese style thing has sort of grown on me.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Cobra951

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Re: The World Ends With You
« Reply #5 on: Thursday, April 17, 2008, 08:04:11 PM »
It rubbed me the wrong way.  I want to say that it's stuck too far up it's own pop-culture ass, but I'm not sure even that's accurate.  I couldn't stand it for a few minutes; I sure as hell won't stand it for many hours.

Offline nickclone

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Re: The World Ends With You
« Reply #6 on: Friday, April 18, 2008, 07:36:29 AM »
I started playing this game, but they talk way too much and the tutorial treats you like a retard. When the game finally starts, you're exhausted from dealing with a lackluster, generic story.

Offline Quemaqua

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Re: The World Ends With You
« Reply #7 on: Friday, April 18, 2008, 06:28:52 PM »
The general consensus seems to be that the beginning isn't so hot.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw11

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Re: The World Ends With You
« Reply #8 on: Friday, April 18, 2008, 08:05:07 PM »
Fuck, I loved JGR and JSR:F.

Anyways, I really hate those 1up videos.  I personally think it's retarded how much screen time they give to two or more douche bags talking rather than actual gameplay.  Oh, and how they try to fit something funny into almost very video is just dumb.

Offline Quemaqua

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Re: The World Ends With You
« Reply #9 on: Thursday, April 24, 2008, 08:15:04 PM »
I've never really been a fan of 1Up.  At least they distinguish themselves from the others out there, though.  You have to at least give them that.

So I picked up the game and have stuck a couple hours into it, and so far I'm really impressed.  The visuals are quite something, being maybe more stylistic than downright technically impressive, but throwing lots of little details into the mix which just make everything sparkle with a feeling of life.  The very exaggerated character designs are really great too.

I don't feel at all like nick did.  I thought the opening was quite interesting on the whole.  They do sort of gradually introduce concepts, but that's more of a welcome thing than a curse.  There's a lot to take in.  I wouldn't mind it moving a wee bit faster, but it didn't take that long to get going, and I think the story is actually pretty interesting.  It certainly isn't some groundbreaking Shakespearian epic, but it's kind of a fun little mystery with a very Japanese sense of progression.  It's got the ability to take itself quite seriously or on the other hand not seriously at all, and seems to embrace the whole "style" concept of the game with open arms, integrating that sense of both "cool" and "cliche" into practically every element of the gameplay, either to do something that's actually cool or to do something in a very tongue-in-cheek kind of way.  It's pretty intelligent for what it is, at any rate, and I find that the stylistic elements of the game don't annoy me at all.  It's weird and different in the same ways that JSRF and Persona 3 are, and it really helps draw you into the game's... sort of cultural undercurrent, or whatever the word is I'm looking for.

Gameplay is pretty crazy.  I haven't fully gotten the flow of it yet, as evidenced by the Es and Ds I'm getting rated with at the end of most battles.  I've gotten some stars and As and Bs for battles with fewer enemies, but I'm still not entirely sure I grasp how the flow is supposed to go.  Are you supposed to be attacking with both characters simultaneously at all times, or are you meant to alternate?  I can see both as viable methods.  Maybe there is no perfect rhyme or reason.  Time will tell.  But everyone says you get used to it, and I don't doubt it, so I'll keep playing and hopefully get better at it.

The combat is really interesting, actually.  The core fundamental is that you're using two characters to attack the same enemies, but the enemies exist on two different planes at once, and the characters don't interact with each other.  I.e., if you're fighting two frog monsters, each character has two frog monsters to fight, but they're the same two frog monsters even though the characters are essentially on two different battle maps and the frog monsters don't share any spatial relationship between the maps (so you can have the same frog at the far right of the top map and the far left of the bottom, or so I gather).  But the two characters do interact in the sense that they're fighting the same enemies, and also that if you get a full combo of sorts with one character, they pass a glowing energy aura thing to their partner, who can then pass it back again if they do a full combo themselves.  It's an interesting dynamic, but I haven't quite figured out what the point is.  I mean, I gather that you do more damage when one character has the glow, and that the game rewards you for extended chains of passing without interruption (you lose it if you get hit, and possibly if you fuck up your attacks... not sure on that one), but it doesn't seem to really build up to anything otherwise.  Or at least not yet.  I know I haven't opened up all the game's stuff because as mentioned, it does give you new dynamics at a very slow pace.

So the bottom guy, your main character, fights using the "pins" (FFVII fans can rather accurately think of them as materia) which give you your abilities, and all of these are operated via the stylus.  If you want to move the dude around, you grab him and drag him.  If you want to use an ability, you use the stylus in whatever manner you're supposed to.  There's a pin that's basically just a slash, for instance, which you use by simply drawing a quick slash across an enemy.  Do this several times, and you'll punch them back a ways (and this will send the green glow to your partner).  There's another that's basically the same thing, except you draw the slash over objects (parked cars, signs, garbage cans, whatever), and depending on the direction of your slash, the object will fly in that direction, potentially beating the crap out of enemies.  Another is a tapping of the stylus around your character, which gets him to fire energy bullets toward the point.  There's fire, too, which you operate by just touching the stylus to the ground areas and dragging it around, and it leaves flames behind it.  You get the idea.

The character on top fights using the d-pad (or face buttons if you're a lefty), and you basically just press in the direction of an opponent to start attacking it.  When you do this, a little menu pops up which shows you three "paths" you can follow.  The character never actually moves, but you sort of start using the d-pad to operate this menu.  So you can either just press LEFT like 6 or 7 times to get to the end of the menu, and you'll essentially have just attacked whatever enemy was in that direction 6 or 7 times, completing a little combo of sorts.  This will pass the energy aura to your partner.  But you could also hit LEFT 2 or 3 times, then UP, then LEFT another 2 or 3 times to get to a different end of the menu.  There's another identical one you'd get do by pressing LEFT then DOWN then LEFT again (and of course if the enemy was on your right, you'd be pressing right instead).  These 3 paths all end in a symbol, and that symbol becomes important a little ways into the game.  Basically, the upper character has 3 cards at the top of the screen which they can turn over.  They get turned over when you use your attacks, get to the end of the menu, and hit one of those symbols.  The card at the top of the screen which corresponds to that symbol will then flip over, either permanently if you get it in the right order, or temporarily if you do it in the wrong order.  In other words you can tell which of the three cards are which simply by attacking, but if you're smart and attack in such a way that you flip the three cards over in order, you'll power up a super move which the bottom character can use just by pushing a button with the stylus.  This power move hits all enemies on the screen and restores some of your health.  It's a little hard to explain, but hopefully you get the idea.

Health is another way the characters are tied together even though they're separate.  Your health meter is actually a single meter for both, and whenever it runs out you die.  But "running out" can mean different things.  If the top character just keeps getting slugged over and over again, the bar will eventually run down the screen into the bottom characters screen, and will continue depleting his life bar as the upper character gets beaten up.  If your bottom character is getting beat up too, this means your health is shrinking from both ends, and when the ends "meet" in the middle, you're dead, regardless of where it is along the bar that they end up meeting.  It's quite interesting.

And yes, it's really confusing and kind of hard.  The game itself doesn't strike me as overly difficult so far.  There are options to automate the upper character if you so choose, and there's difficulty options in the game as well.  You can voluntarily increase the difficulty to increase the amount of experience you get (and how much loot drops), and you can also voluntarily *lower* your character's level to make the rewards multiply even more.  It's neat, and will both reward you and get you killed.  Because of this, it's nice that you can save anywhere, anytime.  Makes the risks seem more fun and useful.

Anyway, I've rambled on enough.  But yeah, the game is really cool.  If you've got a DS and generally enjoy stuff with this sense of style, you should check it out.  If you like action RPGs it's worth looking at too, and even if you just think it sounds neat you should probably at least watch some videos and see what you think.  It's definitely a much better game to play than it is to watch, but that'll at least give you the gist.

So far I highly recommend it.

EDIT - This is quite possibly the best DS game I've ever played.  That isn't to say it's like the best thing evar and everyone will love it unconditionally... it's definitely got a lot of stuff that will be a matter of taste.  But it's amazing that like every good unique feature of the DS is used in some way, and it all adds up to something that just works perfectly here and wouldn't work anywhere else.  I got to try some of the wireless stuff today, which was fun.  Put it in "mingle" mode which picks up any DS it comes across that's using wireless and gives your pins some experience based on how many people you found.  If you run across another World Ends player, they'll get added to your friends list and you can buy items from their "store" at a slight discount.  In the same way, if somebody else runs across you, your "store" gets added to their list (basically anything you were wearing at the time they can buy copies of, I guess).  So it's cool because the game really keeps you thinking about it and enjoying it even when you aren't playing.  When the game itself is turned off, your pins are gaining a little bit of bonus experience that will tally up and be dished out to you when you load your game next.  And if you're going somewhere but aren't playing, you can throw it into this mingle mode and watch as your DS just sort of automatically picks up any signals it runs across and lets you play with that stuff or get a little bonus experience for it.  It's neat.  Also, even if you don't run into anyone, you can randomly get "aliens" that will pop up in the wireless mode, and they'll net you experience as well even though they aren't actual people and are just given you to randomly... or at least as far as I understand it.

Anyway, I have to say that everyone not thrown by the subject matter or art style owes this game a shot.  The learning curve is a little steep and the game takes a long while to really get going (a lot of the extra stuff takes a few chapters to unlock), but it's extremely accessible in terms of difficulty since you can do so much scaling and automating until you figure out what you're doing, and the rewards you get for sticking with it are many.

Oh, and the combat is really awesome.  Once you start getting a lot more pins you start realizing how much variety there is, and while some of that is variety only in terms of how you perform an attack, most of them are also different "brands" of pins, which can have entirely different values depending on what area of the game you're in, since each area will reward you or punish you for using certain brands.  It's a slick system and the combat is moderately button-mash friendly once you figure out how it generally works, but it's also super deep and rewards skill considerably.  It's a very nice balance.
« Last Edit: Friday, April 25, 2008, 11:18:08 PM by Quemaqua »

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Quemaqua

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Re: The World Ends With You
« Reply #10 on: Sunday, May 11, 2008, 05:55:43 PM »
I continue to think this is pure awesome, and I'm kind of sad more people aren't picking it up.  The characters, story, and game mechanics really start to pick up after you put a few hours in and make some progress.  After that initial period the game comes into its own and is truly unlike anything else I've ever played.  It's *almost* a must-have, but since it's a bit different from the norm in both mechanics and presentation, some may find an item or two off-putting.  Still, it's a truly cool little game, and that's surprising considering these people made Kingdom Hearts (which I sort of can't stand, despite trying to like it).

Also, for those who felt it looked like too much and they couldn't handle it, I think the game is actually far, far less demanding than it might at first seem.  I've gotten into a groove with it, and even dropping my level extremely low and upping the difficulty to get more loot, I still don't have a huge amount of trouble (unless I get myself in trouble by pushing the envelope just a bit too far).  The game is somewhat more forgiving than you might think, you can save anywhere, and there are a ton of ways to earn experience and such (like just not playing the game for a few days).  If you thought it looked cool but too hard, definitely give it a spin and see what you think.  It takes a good dedicated few hours to really get into it, which is a bit of a shame, but you'll find a real gem if you keep at it.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline PyroMenace

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Re: The World Ends With You
« Reply #11 on: Tuesday, May 27, 2008, 11:04:20 PM »
I picked it up today and put some time into it, so far I like it. Ive understood the general idea of the combat and it seems to work in interesting ways here, it definitely keeps your attention. I havent gotten to far into the thick of combat yet, its mostly just been intros and trying to understand whats going on, which is still a mystery. But I like the stylistic look of it and the music, even though its rather poppy, its catchy and fits the style.

Offline Cobra951

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Re: The World Ends With You
« Reply #12 on: Wednesday, May 28, 2008, 09:28:17 PM »
I wasn't sure whether to bring up the Zero Punctuation review of TWEWY here or in the thread about 90-minute cutscenes in MGS4.  Finally I decided it should go with its own game, but the points Yahtzee makes about story vs gameplay would be very much at home in the other thread as well.

Offline PyroMenace

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Re: The World Ends With You
« Reply #13 on: Saturday, June 14, 2008, 12:49:27 AM »
Alright Ive been wanting to put some more impressions in here for awhile but Ive just been lazy and busy with guild wars while Im at my place so here goes.

Im a good ways into it, Ive gotten a really good feel for the combat and how most of the game works, theres definitely a little bit of some learning and adjusting to it but considering its something completely new and refreshing to me, I got pulled in quick. But now that im into the meat of it, I can say that this game is nothing short of amazing and lends itself to many moments of brilliance. I really just dont want it to end. I can see how it can turn off some people as the pop culture story and style is in your face which is really the center and message of the game, but I find that it just fits around all the mechanics and gameplay tweaks so well it just melds itself into something beautiful. I find the story itself extremely engaging, Im constantly wanting to know whats going to happen next and how things fit into the plot, the characters have a ton of appeal to me that in no time at all I was completely lost in it.

Right now Ive been moving though the story at a more slower pace because I cant stop customizing and growing my characters with new items, food, and pins. The combat is completely addicting, all I've been doing is fighting chains of enemies and growing my pins and seeing how each can be used with other pins to maximize my damage and thinking of new strategies with them against foes, theres just an endless combination of attacks you can create. Plus at any time you can tweak the difficulty and ease into more difficult enemies, then turn it up later to rake in money and more pins, its never really frustrating but also presses challenge and creating beneficial rewards.

The World Ends with You utilizes the DS and its stylus play at its finest and at this point I can say this is the best game on the portable system. You guys should really check it out and especially soon cause it is getting hard to find from what I hear.
« Last Edit: Saturday, June 14, 2008, 01:25:11 AM by PyroMenace »

Offline Quemaqua

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Re: The World Ends With You
« Reply #14 on: Saturday, June 14, 2008, 09:06:49 AM »
I can more or less second everything Pyro said about it.  I've been playing a bit more of it here and there when I've had the time, and while I haven't gotten super far, a lot of that is because I've spent so much time just chilling out in the same area I'm in now, chaining the biggest quantities of guys I can find with the highest difficulty and lowest level settings I can manage.  It's really fun to challenge yourself, and not that risky since you can save anywhere.

And I'm like Pyro... I was surprised that the story and characters didn't put me off a bit, but I actually find them very compelling and engaging.  It's a somewhat unusual story, but it's a good one, and one that I think is pretty hard to find fault with.

As for the ZP review... it's quite a funny one, and this is a game that's pretty easy to make fun of, but I don't really understand most of his beefs with the game.  The combat system isn't really that complicated, it just *looks* complicated, and I didn't find any need to grind at all other than my own inherent enjoyment of the combat system and the way you can use it to level up yourself and your attacks.  I didn't do it because I had to, I just did it because it's really fun.  Also, I don't see his point about needing a strategy guide at all.  The game tells you outright what the bonus and negative pieces of equipment are for a given area, so it takes all of 2 seconds to go switch your stuff to a different brand to get a bonus instead of a penalty, and a strategy guide is certainly not required.  I don't really feel like this game is like a JRPG in most respects... so while I can understand him not liking the game, I don't get the comparison.  I don't really understand his gripes with the story, either.  It's a linear story... okay.  How do FPS games do it any differently?  Generally they don't, they just have less story in the first place.  I didn't even feel like this game was really all that heavy on scenes or anything, though that's probably because I spent more time having fun with the combat between story elements than he did.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline PyroMenace

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Re: The World Ends With You
« Reply #15 on: Saturday, June 14, 2008, 09:06:39 PM »
Yea, the story stuff is a little strange, but then you realize that the pop culture nature of is really something that it centers around but also doesnt go taking itself too serious, in fact it pokes fun at some things and it can have moments of some humor, I got a kick out of some of it. Its message is really less about taking attention to trends and knowing whats hip but more about individuality and how people blur that with conformity. Watching your main character go through the things he does and changes with the relationships he makes is really interesting and sometimes endearing.

Offline PyroMenace

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Re: The World Ends With You
« Reply #16 on: Tuesday, June 17, 2008, 03:02:52 AM »
I just hit week 3... man... this is one of the greatest games ever. Theres no denying it, the story and characters make for something really original and beautiful and Im not even done yet. I havent felt this way about a games' story since like an FF or MGS game.

Theres still some plot elements yet to be revealed surrounding your main character but the way points have been built up and delivered has yet to fail being mesmerizing. Que, you must play more!!

Offline Quemaqua

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Re: The World Ends With You
« Reply #17 on: Tuesday, June 17, 2008, 07:18:50 AM »
So many games, so little time...

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline nickclone

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Re: The World Ends With You
« Reply #18 on: Tuesday, June 17, 2008, 04:14:47 PM »
I did like this game and the story was great, but the gameplay couldn't keep me involved with it. Someone pointed out its because I have a flashcard, I don't know if thats true or not.

Offline PyroMenace

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Re: The World Ends With You
« Reply #19 on: Saturday, June 21, 2008, 09:08:06 PM »
Once you get your characters geared and start messing with the handicap bar I think for me is when it started getting addicting. You start collecting much more pins and money where you just get more powerful from there. It got to a point for me where it was hard easing off the difficulty because Id raise it so high to get more drops. I also found out you get different pin drops on different difficulty settings so its beneficial to mess around with it as much as you can.

Anyway, I finished the game the other night. The ending was pretty wild and theres some loose ends it leaves untied but after you beat it the game allows you to go to any day or chapter and gives you these missions to complete to unlock secret reports that reveals more backstory. Its something neat to go back and mess with. I cant really gush anymore about the game than I already have, just to emphasis that more of you need to play it.

Offline gpw11

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Re: The World Ends With You
« Reply #20 on: Sunday, January 04, 2009, 06:15:33 PM »
So, I picked this up a few weeks ago, but didn't touch it at all until yesterday (not so coincidentally, after I finished Castlevania: OoE).  I'm on like day 3 and have to say I do like it.  Saving anywhere is a great feature neccesary for an rpg on a system like this (in my mind it should be manditory on every game on every platform, but whatever).  The style is kind of like JGR which is appealing to me even though I'm usually pretty anti-japanese pop culture garbage. 

Combat is fun, but way way too hectic for me at this point.  Seriously, two screens at once?  I've been dealing with it alright up until this point, and hopefully I get a bit of a better grasp of it but I could really see it going either way.  Can anyone comment on the length of the game?

Offline W7RE

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Re: The World Ends With You
« Reply #21 on: Sunday, January 04, 2009, 06:57:04 PM »
Maybe this is one of those "you have to try to to see" type situations, but after watching the 1up review I'm really turned away from it. I'm not sure what I can say that wasn't covered by the ZP review, but fashion = gay, and I'm not a super-mutand Japanese gamer, so I don't want to focus on 2 screens at once. Of course the double screen and stylus gimmick is part of why I don't have a DS anyway, so it's not like I could play this game if I wanted to.

I'm not even sure why I posted this, other than I really wanted to quote the ZP review: "Now I have to go play an FPS before my body finished absorbing my testicles."

Offline K-man

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Re: The World Ends With You
« Reply #22 on: Monday, January 05, 2009, 09:49:41 AM »
Pyro continually conveys the game's awesomeness to me, but I keep staring at the cover and being completely turned off to trying it.

Just as well I guess, considering I'm still playing CT and have yet to touch the new Castlevania I got for Christmas.

Offline K-man

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Re: The World Ends With You
« Reply #23 on: Monday, August 12, 2013, 07:06:55 AM »
I just cast Life 4 on this thread.  BOOYAH

Anyway, for whatever reason I decided to give this another shot toward the end of last week.  My little side venture with eBay is taking up what little free time I've had, so being able to jump in and out of something for 10 minutes is a blessing.  I suffered through the intro and such.  I agree with everyone else that I was really turned off by the setting/atmosphere initially.  In some sense I still am.  But the game feels very "Japanese" and in some respects traversing the city reminds me of Yakuza.

The combat system is truly unique, though.  Unique enough to where I can look past the setting and incredibly shallow story.

It's grown on me, but at this point I don't really see it as something I'd want to come back to down the road once I finish.  Who knows, though?

Offline K-man

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Re: The World Ends With You
« Reply #24 on: Friday, August 16, 2013, 08:12:32 AM »
It seems the story becomes more and more ridiculous, but the combat becomes more and more fun.  This is odd, I've never quite felt this way about an RPG before.  The mechanics are pushing me along instead of the story.  Weird.