?
What's wrong with the aiming?
The fact that it's there. I have a really hard time playing games that require any form ofmanual aiming, it just sucks the fun right out of it and makes it tedious. I've been trying to play
Resistance and some other shooters to try to get used to aiming with the analogue but I just end up getting more frustrated instead.
inFamous relies too heavily on aiming and shooting than melee, making it more akin to a FPS, unlike
Prototype which prioritizes contact fighting and autoaims when you need to shoot.
Even in GTA4, which was more about shooting, you had the lock-on option.
Anyway, this will just lead back to the mouse vs stick argument, we all know where I stand there.
inFamous: It looks like a great game but its reliance on manual aiming removes the fun factor; feels like a handicap. If you don't mind analogue stick aiming then I recommend it.
Prototype: A great game with a control scheme that makes it easy to maneuvre and feels empowering. For those of us who prefer not to waste time trying to line up a shot with a stick.