Author Topic: Neverwinter Nights Diamond  (Read 11021 times)

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Neverwinter Nights Diamond
« on: Friday, August 21, 2009, 05:34:18 PM »
Also, I noticed on some amazon reviews that there was a problem with CD Keys on this particular edition?
« Last Edit: Tuesday, August 25, 2009, 06:37:53 PM by K-MaN »

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #1 on: Friday, August 21, 2009, 05:40:09 PM »
Bah.  Nevermind.  It looks to be sold out on Newegg

Offline MysterD

  • Forum god
  • *
  • Posts: 18,050
  • OWNet 4 Eternity & Beyond
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #2 on: Friday, August 21, 2009, 05:43:09 PM »
No clue about the issues with the CD keys and/or disc. I think NWN used...SafeDisc?
I bought all expansions separately -- never had a problem w/ the game and its protection.
For more info -- you might want to check Bioware's official NWN technical boards?

I will say, though -- NWN: Hordes (Expansion) is excellent. Playing that is worth $10.

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #3 on: Friday, August 21, 2009, 06:57:22 PM »
I'd like to talk to some people about this game.  Is anyone on AIM that could hit me up?  I've got some serious questions here

Offline Quemaqua

  • 古い塩
  • Administrator
  • Forum god
  • *
  • Posts: 16,498
  • パンダは触るな。
    • Bookruptcy
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #4 on: Friday, August 21, 2009, 07:11:19 PM »
I tried so hard to get into it and I just couldn't.  The last time was the most successful, as I actually managed to play it for a while... but ultimately I just couldn't get myself interested enough to keep at it.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #5 on: Friday, August 21, 2009, 07:18:46 PM »
just sent you a google talk invitation.  lets jaw about this for a spell.

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,253
    • OW
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #6 on: Saturday, August 22, 2009, 03:01:13 AM »
Yes it is so worth it. You just have to put a few hours in -- though I enjoyed it completely.

K-Man... I am pugnate@gmail.com on gtalk.... add me as well. Same for facebook.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,050
  • OWNet 4 Eternity & Beyond
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #7 on: Saturday, August 22, 2009, 06:38:38 AM »
About NWN Single Player campaigns, IMHO...
OC < SOU < HOTU.

I was pretty disappointed w/ OC (Original Campaign). OC's lack of choices and the storyline for the "ancient alien race" coming after the city of Neverwinter was pretty bleh -- I felt it was under-developed and rushed. Good idea, but felt half-baked. I also felt there was a lack of lots of choice-making -- which was something you usually got more of from Bioware, if you look at most of their other games. Though, I thought the Aribeth and Fenthick storyline was great and should've been more so the focus of the OC. It was not worth the $40 or so I spent with it, upon release.

Shadows of Undrentide was pretty solid. More choice-making in quests (especially side quests); improved AI; improved poly-count on graphics; a very solid story that doesn't feel rushed. Basically, it was the kind of campaign I was really expecting from the Original Campaign (OC).

Hordes of the Underdark (HOTU or Hordes) I think is by far, is the best of the SP campaigns for NWN1. It's so great, it could've been a stand-alone box and I would've paid for that. I think it's one of the best RPG expansions ever made -- up there w/ such great expansions like BG2: TOB. Hordes is way better than SOU -- and by a damn mile, too. A lot of the characters and storylines that were left hanging from OC and SOU and completely finished up here -- and best of all, there's lots of quests w/ lots of decisions -- which will matter, as there's multiple endings all based on your decisions -- which I felt OC really lacked.

For NWN: Diamond or Kingmaker DLC expansion, those come these Premium Modules, as well -- the Shadowguard, Kingmaker, and Witch's Wake Remake DLC. The Witch's Wake Remake actually has actual professional voice-acting added to it -- I played the original Witch's Wake without the voice-acting and it was pretty good, I might add. I can't really speak on Kingmaker and the other premium DLC that come w/ Kingmaker DLC expansion box or NWN: Diamond b/c -- well, I never bought Kingmaker disc or Diamond.

Also, I didn't buy any of the Premium DLC that didn't get put on disc -- Infinite Dungeons, Pirates of the Sword Coast, and Wyvern Crown of Cormyr -- b/c I didn't wanna deal w/ the Internet connection needed to play those Premium DLC campaigns at any time. For all Premium Mods (PM's), if you bought them through Bioware's website online-to-download, they did an Internet DRM check every time you loaded and saved a game. They didn't do the Internet check on any of the disc versions of any PM's, by the way -- i.e. see the Kingmaker box or Diamond. They should've put all the Premium DLC on disc and sold it -- damn you, Atari! I would've bought it all, if you put it all in a damn box w/out the Internet DRM -- like you did w/ the Kingmaker expansion box.

Also, worth noting -- some planned Premium Mods for NWN got cancelled by Atari. Two of them, got free releases by their developers -- Darkness over Daggerford and Tyrants of the Moonsea.

NWN's MP was always good, I must say.

So, in short, if you like RPG's -- oh hell yes, NWN: Diamond's easily worth $10. SOU and Hordes were worth the money I paid for them as expansion packs alone -- which was $20 each. The amount of content packed in that Diamond box for $10 is gonna be a time sink and a half, if you like it and can get into it -- and you'll definitely get your money's worth.
« Last Edit: Saturday, August 22, 2009, 06:59:11 AM by MysterD »

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #8 on: Saturday, August 22, 2009, 06:57:35 AM »
After speaking with Que I decided to just grab it.  Provided I can get it working ok in Vista I'm definitely going to give it a whirl.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,050
  • OWNet 4 Eternity & Beyond
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #9 on: Saturday, August 22, 2009, 07:03:35 AM »
After speaking with Que I decided to just grab it.  Provided I can get it working ok in Vista I'm definitely going to give it a whirl.

I think it'll totally be worth the money -- there's just too much good content in the box to really pass up.

Even OC was actually decent. It just could've been greater than what it was -- if the game was kept in the cooker and wasn't so rushed out. The reason the OC didn't come out so great is b/c Bioware was not planning to do a SP campaign for this game, in the first place. The focus was going to be originally on the MP and Toolset to allow for Modding and Sharing of lots of User-Made SP and MP Campaigns. But, after lots of SP gamers bitching and moaning they wanted a SP Campaign -- yep, they provided a SP and unfortunately rushed it out.

Offline iPPi

  • Senior Member
  • *
  • Posts: 3,159
  • Roar!
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #10 on: Saturday, August 22, 2009, 09:01:35 PM »
I got through the training mission in the original NWN and never played it again.

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,943
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #11 on: Saturday, August 22, 2009, 09:32:43 PM »
I got through the training mission in the original NWN and never played it again.
I've done this about a dozen times, each one with the thought of "This time I'll get it. It'll click and I'll play for a million hours." It just doesn't happen.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,050
  • OWNet 4 Eternity & Beyond
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #12 on: Sunday, August 23, 2009, 08:03:45 AM »
I got through the training mission in the original NWN and never played it again.

NWN: Original Campaign is more on and off than a light switch.

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #13 on: Sunday, August 23, 2009, 08:16:15 AM »
Any of you have experience with the sequel?  Is it worth pursuing if I like NWN?

Offline Xessive

  • Gold Member
  • *
  • Posts: 9,920
    • XSV @ deviantART
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #14 on: Sunday, August 23, 2009, 08:21:24 AM »
Yeah. I mean out of the box it was a bit of an ordeal but the updates and expansions really fixed it up and made up for it.

If you really like NWN then you'll very probably enjoy NWN2 and its expansions.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,050
  • OWNet 4 Eternity & Beyond
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #15 on: Sunday, August 23, 2009, 08:31:53 AM »
Yeah. I mean out of the box it was a bit of an ordeal but the updates and expansions really fixed it up and made up for it.

If you really like NWN then you'll very probably enjoy NWN2 and its expansions.

Oh, about NWN2 -- OC was good; Mask was great; and Storm of Zehir was also good.

Offline Xessive

  • Gold Member
  • *
  • Posts: 9,920
    • XSV @ deviantART
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #16 on: Tuesday, August 25, 2009, 08:22:43 AM »
NWN2 just got a hotfix for patch v1.23 that fixes some stuff but more notably removes SecuROM disc check.

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #17 on: Tuesday, August 25, 2009, 09:55:38 AM »
Copy of Diamond arrived today. CD Keys appear to be fine.  Hopefully I can get this up and running tonight!

Offline MysterD

  • Forum god
  • *
  • Posts: 18,050
  • OWNet 4 Eternity & Beyond
Re: Neverwinter Nights Diamond worth 10 bones?
« Reply #18 on: Tuesday, August 25, 2009, 03:49:53 PM »
NWN2 just got a hotfix for patch v1.23 that fixes some stuff but more notably removes SecuROM disc check.

Excellent news!

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond
« Reply #19 on: Tuesday, August 25, 2009, 06:38:29 PM »
Just finished the training.  Having fun thus far, although the character creation can be quite intimidating.  Went with a cookie cutter character for the moment.

Offline Quemaqua

  • 古い塩
  • Administrator
  • Forum god
  • *
  • Posts: 16,498
  • パンダは触るな。
    • Bookruptcy
Re: Neverwinter Nights Diamond
« Reply #20 on: Tuesday, August 25, 2009, 09:27:44 PM »
Not a bad idea.  D&D in general can be pretty intimidating to the uninitiated.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,253
    • OW
Re: Neverwinter Nights Diamond
« Reply #21 on: Wednesday, August 26, 2009, 01:37:36 AM »
Just finished the training.  Having fun thus far, although the character creation can be quite intimidating.  Went with a cookie cutter character for the moment.

I find character creation to be very entertaining, and have spent hours doing it.

However, it has to be said that the first time I played Baldur's Gate II, I found all of it extremely intimidating. The funny part was that in those days there was no "auto" button, so you basically had to learn the whole thing.

I think you will enjoy NWN a lot more, if you give your input in every little step of the character creation process. It may seem like work initially, but you will enjoy the game all the more for it.

Basically, there are two ways you can play this game.

The first way is that you go through most of it on autopilot. You create a character, but most of the attributes you just let the computer decide for you. Then, when you start playing, you leave the party AI on auto, and up to their own devices etc. When they cast spells etc, you just watch the pretty colors on the screen, without caring if they are casting an attacking spell, a disarming spell, a defensive spell, or are simply buffing the party up.

Yes, you can play like that, but this is a roleplaying game. I can’t imagine people really enjoying it, unless they are familiar with all the intricacies of it. But that's just what I think. I think Xessive played it a lot like Diablo, and still enjoyed it.

The way I would recommend playing, is understanding all the mechanics and more importantly, giving your input throughout.

Here is a very simple example: If you create an Elven archer, you should understand why the computer is recommending you to invest in dexterity points. Later, if you come to a stage where you have a choice between armor that boosts dexterity and armor that boosts strength, you will pick the former automatically. That’s just a simple example, but you get the idea. Of course there could be a practical reason to use armor that boosts strength, but again, it is just an example.

Also, remember to work your character towards a prestige class. Basically, the prestige classes are multiclass options that incur no experience penalty and are extremely cool (one of them allows you to grow mini red dragon wings). You can’t choose two classes for your character without losing a significant percentage of every experience point you gain for the rest of the game, unless you character’s race allows the combination (elfs can be fighter/mages), or you are pairing with a prestige class.

Aside from all the character points, I would recommend understanding the spells. Depending on the character class, there are a maximum of four spell books to fiddle with at one time. You will have your mage spells, your druid/cleric spells, your innate spells (rangers for example get a few spells), and your prestige class spells.

Before resting, you must choose a limited number of spells from the ones you know. Also, there are different levels of spells. So, say you are at an early stage, and your character knows ten level 1 spells. From those, for example, you will be allowed to choose three of them for use in the day ahead. Once you select your spells, make sure you drag them to the shortcut bar for easy use. Also, you can do the same with weapons, so that you can swap between long and shortrange weapons, depending on the combat situation.

Lastly, I would recommend going to the AI settings and gaining more control over them. I prefer to have complete control, where I select the spells they cast, the weapons they use etc., but you might want to choose something different.


Offline Xessive

  • Gold Member
  • *
  • Posts: 9,920
    • XSV @ deviantART
Re: Neverwinter Nights Diamond
« Reply #22 on: Wednesday, August 26, 2009, 03:00:14 AM »
When I first started playing NWN I hated it. I thought it was boring and unoriginal. Pug insisted that I endure through the early bits of it and the great parts will come after. He was so right about it. About halfway through the first act is when I started to enjoy it. After that I really began to realize the depth it offered.

Early on, I played NWN much like I played Diablo or Dungeon Siege. I just let the computer make most of the leveling decisions for me, except when it came to choosing feats. It didn't obstruct my experience with it, I had fun, and I really enjoyed its story.

I didn't really delve into the character creation until much later when I started understanding what all the aspects of it meant and how they affected my character. Then I went on a character creation bender! I started making characters just for the sake of making them, giving them back stories, and tuning their skills to match. That's when I started to realize how limited the character creation process can be, at least visually. I remember being frustrated at why sports games had such detailed character generators, with so much variety for appearance, much like The Sims 2, and I never understood why RPGs were so restricted. Role-playing, especially online, is where players really want to make their characters unique.

Then Oblivion came around and carried me away to Tamriel.

Anyway, back to NWN. Don't worry so much about whether or not you're using a cookie-cutter class, in time you'll grasp the intricacies of character creation. Just enjoy the game and you'll gradually adapt to it. It has great replay value too, so perhaps the next time you can start to tinker with a character.

So far my favourite classes are Swashbuckler (Rogue), Ranger, or Monk. I play as a monk when I'm not in the mood for worrying about armor or weapons. I like the Fighter classes too but they usually need a lot of support (lockpicking, detection, healing, etc.)

Offline Ghandi

  • Senior Member
  • *
  • Posts: 4,804
  • HAMS
Re: Neverwinter Nights Diamond
« Reply #23 on: Wednesday, August 26, 2009, 01:33:15 PM »
I remember buying Baldur's Gate II back in the day and the instruction manual was a fucking novel. It was too much, I lost interest quickly.

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond
« Reply #24 on: Wednesday, August 26, 2009, 01:41:30 PM »
Unfortunately this edition came with all of the manuals on the DVD.  I hate that.  I love big fat manuals.

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,253
    • OW
Re: Neverwinter Nights Diamond
« Reply #25 on: Wednesday, August 26, 2009, 04:49:24 PM »
;)

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond
« Reply #26 on: Thursday, August 27, 2009, 07:21:27 AM »
1.  I've somehow got to find a physical manual for this game.

2.  Hung out around the docks last night killing muggers and stuff.  Aside from the draw distance, the game still holds up pretty damn well.  And if you have it set to chase cam and don't have it zoomed out a ton the draw distance isn't even an issue.  Really liking the game so far. 

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond
« Reply #27 on: Thursday, August 27, 2009, 12:59:03 PM »
Upon reading it appears that the manual has a ton of incorrect info in it and I should just stick with the wiki/grimiore.

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond
« Reply #28 on: Thursday, August 27, 2009, 08:18:48 PM »
Man I am loving this game

Offline MysterD

  • Forum god
  • *
  • Posts: 18,050
  • OWNet 4 Eternity & Beyond
Re: Neverwinter Nights Diamond
« Reply #29 on: Thursday, August 27, 2009, 08:26:03 PM »
Man I am loving this game

Glad to hear you're loving the game, bro. :)

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,253
    • OW
Re: Neverwinter Nights Diamond
« Reply #30 on: Monday, August 31, 2009, 12:50:41 AM »
K-Man's thread inspired me to finally play the first NWN2 expansion. With the engine looking and feeling a little dated, it was a bit of a chore for the first 15 min., but it became totally worth it when I got into my first mage battle.

Playing at max. difficulty, it took me 45 minutes of reloads to beat two powerful red wizards, but it was totally awesome. Initially, I kept losing the close contests because they kept firing high level spells at me, and kept summoning high level demonic creatures.

I finally won, because I decided to prepare myself ahead of battle. I loaded up defensive spells, and then attacked them immediately with meteor rain spells and spells that removed their magical defenses. I also summoned lots of low level creatures to keep their minions and demons busy. Once the two wizards were dead, I took care of the rest quite easily.

God I missed NWN.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,050
  • OWNet 4 Eternity & Beyond
Re: Neverwinter Nights Diamond
« Reply #31 on: Monday, August 31, 2009, 02:11:18 PM »
Mask is great. It's without question, the best thing Obsidian's done so far.
It's very PST-like, in many ways....

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond
« Reply #32 on: Monday, August 31, 2009, 02:22:22 PM »
I'm starting to wish I had rolled at least a hybrid magic/weapon user, if not all magic.  Being a fighter is nice and all, but sometimes I just want to cast some death.

I'm still in the beginning areas just clearing out mobs.  I suppose I could go back and roll a new toon.

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,253
    • OW
Re: Neverwinter Nights Diamond
« Reply #33 on: Monday, August 31, 2009, 02:26:29 PM »
Wait... you are a pure fighter? Not even a ranger or anything?

One thing to keep in mind is that you can be efficient in a lot of ways, but that isn't always fun.

If it is still early in the game, I suppose you could restart... though how about doing a multiclass? What is your race? Also, I think a fighter opens up some great prestige class options at level 5?

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond
« Reply #34 on: Monday, August 31, 2009, 02:51:51 PM »
Generic as possible.  Fighter, human, white guy, likes long walks on the beach.  Guy probably couldn't read a spell if he tried.

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,253
    • OW
Re: Neverwinter Nights Diamond
« Reply #35 on: Monday, August 31, 2009, 04:09:19 PM »
Humans can multiclass without problem... so you could start investing in intelligence points, and multiclass to a wizard. Be on the look out for equipment that raises your intelligence level... that will help make your character a more rounded fighter/mage faster.

Also, if you have a lot of charisma points, you can just pick a sorcerer, as they use charisma rather than intelligence to cast spells. They also learn spells automatically, and can cast a lot more of them before having to rest. What they can't do is learn spells, so you will have to make do with what they can gain every time they level up. They are better than Wizards for beginners though.

Also, make sure you hot key your feats. Hit "C" and go to the "feats" page. Scroll down to "class abilities". You will see certain feats that are automatic, and others that have to be used manually during combat, like the Arcane Archer's "Exploding Arrow" feat. Drag that feat's icon down to your hotkeys. Next time you are in combat, you can use such feats. I think fighters get "Knockdown" early on. They gain many more at higher levels.

BTW, pure spellcasters are really tough to use early on. Since they can't cast more than a few level 1 spells without resting, they kinda suck initially. Of course a level 20 mage can cream five level 20 fighters.

edit:

Should mention, that you should talk to your companion every time you level up, which is when they will have something new to say about their personal lives, and will push their little side story along. Make sure you do that because at some point they will give you a quest during every chapter/Act. Once you complete their quest they will give you an item, which will trigger their story in the next chapter. If you don't finish their quest every chapter, their storylines will stop.


Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,969
  • HOW'S IT FEEEEEL IDOL
Re: Neverwinter Nights Diamond
« Reply #36 on: Monday, August 31, 2009, 06:37:42 PM »
Uh maybe stupid question, but I'm assuming the companion I get during the tutorial is supposed to leave me after it is over right?  Because I have not been able to track him down again.

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,253
    • OW
Re: Neverwinter Nights Diamond
« Reply #37 on: Monday, August 31, 2009, 10:54:28 PM »
I played NWN1 a very long time ago, but I am positive he leaves you. You are supposed to go to the local pub where you will meet lots of companion options. The original campaign only allows one, but you will be able to recruit more in the expansions.

You should probably do that before going much further ahead, otherwise you may reach the end of the first act without completing their little story thing.

Offline Quemaqua

  • 古い塩
  • Administrator
  • Forum god
  • *
  • Posts: 16,498
  • パンダは触るな。
    • Bookruptcy
Re: Neverwinter Nights Diamond
« Reply #38 on: Tuesday, September 01, 2009, 12:26:36 AM »
I didn't explore those options much, but most people didn't want to join me.  I really liked the little death monk/cleric/whatever guy, though.  I was a staunchly goody-two-shoes cleric and teamed up with this death worshiper... that got a couple good laughs out of me.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,253
    • OW
Re: Neverwinter Nights Diamond
« Reply #39 on: Tuesday, September 01, 2009, 03:13:14 AM »
Could have made an interesting sitcom...