From the article:
If the only thing you see when you look at a classic JRPG is a 16-bit dragon and a massive difficulty spike, there’s something wrong with the way that you’ve been appreciating your games.
This is a terrible example. The "difficulty" in 90's RPGs is a completely different beast than what he's rallying against here. I remember playing Phantasy Star IV while sick when it came out and it very well could have been the first RPG I played. I remember hitting a castle or whatever that I thought was a brick wall. Enemies were killing me and I couldn't get close to the boss. Then I leveled up for an hour and a half and walked through the fucking place like it was nothing. Great.
The guy has a point - that's an outdated playing mechanic that was excusable at the time. It wasn't, however, difficult by any means - it was just a time sink. You didn't have to mentally figure anything out, there was no test of co-ordination or reaction time, you just had to invest the right amount of time doing the most mundane shit possible in order to proceed. It's like saying a run of the mill cross country course is more difficult than a black diamond downhill course - they're not the same thing at all, one just takes longer. There MIGHT be something wrong with how this guy appreciates his games.
I'm not going to comment much on the difficulty in Dark Souls - I've done so before. I was surprised I enjoyed it as much as I did, and then I hit a part I didn't like and stopped playing. I think it's a great game, but the difficulty is part of that - I wouldn't have given a shit if it wasn't hard...and I'm not even someone who LOVES difficult games. It just is what it is - A difficult game, and the difficulty is an inherent aspect of the gameplay. This guy is basically saying that Gran Turismo is awesome, but it would be better if it was more like Daytona. It doesn't really make all that much sense.
Not every game is for everyone, guy needs to get over that even though "there is so much content for me to discover!!!" Game was designed this way, go play something else.
A bit of a different example is Thomas Was Alone (I was talking to Idol about this tonight). Quickly becoming one of my favorite games, on my second playthrough. It's great, has puzzles, low level of difficulty. Free expansion is released, with drastically higher difficulty and there are a ton of complaints - some hate it (to be fair, some love it). I didn't find it terrible, but definitely see where people are coming from. The game went it one direction, the expansion in another. Sure, that's legitimate feedback. You think you're getting something, you get something else. Dark Souls though, you know what you're getting. I don't find it hard to believe that the developers would feel that an easy mode would compromise the integrity of the game. They seem to be doing well with it, people just need to admit that some games aren't for them.
Also, Rayman Legends comes with Rayman Origins? Shit, why'd I buy Origins?