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General Gaming / Re: Metro: Exodus - Update: Enhanced Edition annnounced (Reply 3)
« Last post by MysterD on Wednesday, April 28, 2021, 03:19:29 PM »
Gematsu - on the Metro Exodus: Enhanced Edition coming May 6th:

    Metro Exodus PC Enhanced Edition will launch for PC via Steam, the Epic Games Store, and GOG on May 6, publisher Deep Silver and developer 4A Games announced.

    Users who already own Metro Exodus will receive the Enhanced Edition as a free upgrade.

    As previously announced, here are all the upgrades coming to Metro Exodus Enhanced Edition for PC:

        Full ray traced lighting throughout—every light source is now ray traced.
        Next-gen ray tracing and denoising.
        Next-gen temporal reconstruction technology.
        Per-pixel ray traced global illumination.
        Ray traced emissive surfaces with area shadows.
        Infinite number of ray traced light bounces.
        Atmosphere and transparent surfaces receive ray traced bounded lighting.
        Full ray traced lighting model support with color bleeding and for every light source.
        Advanced ray-traced reflections. (PC Enhanced Edition-only.)
        DirectX 12 Ultimate support (including DXR 1.1 and variable rate shading)
        GPU FP16 support and thousands of optimized shaders.
        Support for DLSS 2.0. (PC Enhanced Edition-only.)
        Addition of field of view slider to main game options.
        4K textures added to packages.
        Further bug fixing / polish pass.

Digital Foundry takes a look & preview at the Metro Exodus: PC Enhanced Edition:
General Gaming / Re: Metro: Exodus - Update: Enhanced Edition annnounced (Reply 3)
« Last post by MysterD on Wednesday, April 28, 2021, 03:18:03 PM »
FAQ's and Q&A on the new Metro Exodus: PC Enhanced Edition coming soon (May 6th):

We are pleased to announce that the Metro Exodus PC Enhanced Edition – a radical update that harnesses the power of Ray Tracing-capable GPUs to deliver an incredible visual upgrade – will launch on May 6 2021. The PC Enhanced Edition is FREE to all owners of the original release on Steam, the Epic Games Store, Good Old Games and the Microsoft Store.

It offers additional Ray Tracing features including Advanced Ray Traced Reflections and support for the much requested DLSS 2.0 on NVIDIA hardware, which offers sharper image details and increased framerates and display resolutions. Further collaborating with NVIDIA, this update improves our existing Ray Traced Global Illumination tech innovated with the original release of Metro Exodus to make every light source fully Ray Traced, and implements our Ray Traced Emissive Lighting tech from The Two Colonels throughout the game.

This upgrade is so extensive, it will require a Ray Tracing capable GPU as the minimum spec, and will be delivered as a separate product – it is not a simple ‘patch’ to the base game – instead it will be offered as an extra entitlement to all existing Metro Exodus PC players.

This edition of Metro Exodus can only run on Ray Tracing capable hardware; check out our Recommended PC Specifications chart to see what kind of performance you can expect.

        Can I run it with Ray Tracing off?
        No, this version is designed for Ray Tracing to be on.

        What stores is this available on?
        Epic Games, Steam, Windows Store and GOG.

        Will this be available on Linux/Mac
        No, this version needs Windows to run. Players on Mac can play the PC version with Ray Tracing via GeForce NOW. Learn more at

        Is this update available on Google Stadia or Amazon’s Luna?
        No, the PC Enhanced Edition is not available through these streaming services.

        Will you be adding in AMD Super resolution later?
        We will not be adding specific support for this, as it is not compatible with our rendering techniques. However we have our own Temporal based reconstruction tech implemented that natively provides the same or better image quality benefits for all hardware.

        Are you going to add Ray Tracing to Metro Redux?
        No, we don’t have any plans at this time.

        Will my saves carry over?
            Epic – Both versions share the same save game directory. Chapter saves will transfer over, but progress inside of a level remains with the version it was created on.
            Steam – Both versions share the same save game directory. Chapter saves will transfer over, but progress inside of a level remains with the version it was created on.
            GOG – Both versions share the same save game directory. Chapter saves will transfer over, but progress inside of a level remains with the version it was created on.
            Microsoft Store – We are unable to officially support save transfers on the Microsoft Store platform as save files are encrypted in their cloud solution per-product.
            NOTE: We realize that some players can’t/don’t want to carry over their previous progress, but also might want to access later levels directly. We added a Chapter Unlock feature to ALL PC Enhanced versions, as well as Gen9 console versions, for players who do not want to play through again, but want to see a particular level with the new features. This provides a default set of equipment and resources at the start of the selected chapter. Achievements are turned off for the save slot when the unlock button is pressed. However we highly recommend you play through again, to get the best experience, and maybe a different ending.

        How big is the install?
            Base Game: ~72.2 GB
            The Two Colonels: ~1 GB
            Sam’s Story: ~6.4GB
            Total: ~80 GB
General Discussion / GPW11 appreciation thread
« Last post by K-man on Wednesday, April 28, 2021, 06:11:27 AM »
...I couldn't think of anything nice to say.
General Gaming / Re: Diablo II: Resurrected
« Last post by idolminds on Tuesday, April 13, 2021, 11:17:15 AM »
Nice that it seems to have turned out well.
General Gaming / Re: Diablo II: Resurrected -> Tech Test this weekend; check your e-mails.
« Last post by MysterD on Monday, April 12, 2021, 08:25:16 AM »
Spent a little over 6 hours with this over the past weekend's Tech Test / Free Weekend. I got lucky and got in. There's no NDA here, so I can speak on this.

I've got plenty to say. And yes, I think many gamers are going to be very happy with this; past fans and newcomers alike.

Did you basically want Diablo II: Complete Edition (with LoD expansion), but prettier w/ modern resolutions, modern textures, modern performance (i.e. 60fps), and some few tweaks? Well, this is what you're getting. And it's awesome.

Not all of the content was in the Tech Test/Alpha Build here. Namely, you had Acts 1 and 2 here. Not all of the characters were here - Barbarian; Sorceress; and Amazon are here. And it was eating up 30GB of space here. Can't wait to see what this game's size will be, once it's all finally here.

It plays like Diablo II, even in new graphics mode. You have some UI and AI adjustments you can make it use, if you want - you can make text look bigger; put the Mini-Map in small corners (instead of the old full-screen transparent mini-map); etc etc. You don't have to, though - as you can still use the old full-screen mini-map and the normal UI, if you like.

It looks great - similar to Diablo III in some ways (i.e. modern), but it also has the Diablo II gritty-ness. It felt too bright (but not as bright as D3) out-the-box, but that can be remedied by cranking Gamma setting down. Luckily, in new graphics mode, if you crank down the Gamma setting in D2:R, you can get this game looking dark, like D2 should look. But it certainly looks smoother and more animated - and all of this is executed real well - in its new mode. Though, it's not entirely gritty as D2 old-school version though, as....well, pixelation still also gives D2 some of its grit.

Regardless, on-the-fly, you can hit a hotkey and switch b/t New Graphics Mode and Legacy Mode. Like C&C Remaster, Halo: MCC's older games, and whatnot - D2:R also allows you to switch b/t old-school graphics and new-school graphics at anytime you want, while on-the-fly and in the middle of actual gameplay. If you want to see how great it looks now (with modern looks for assets & resolutions) and also what it looked like back in its day in its pixelated glory (up to max of 800x600, like the old game) - you're free to do so.

It ran fine here on my RTX 3070-based PC (with also an i7 10700KF; 16 GB RAM; W10 x64) at 1080p60fps in new mode; and also at 60fps in 800x600 mode when switching to Legacy mode. I love that I can switch easily here, on-the-fly and all.

It's still difficult at times for me, at its default setting. Namely, when you got too many enemies on-screen, not utilizing your skills properly, not equipping your gear right, and whatnot. You still pay the piper here and lose your equipped items and lose all your money - so you have to go back to get your body to get it all back. You still sink points into skills here; and your stats and its number...when you level-up. You still hear and the excellent sounds and music, as you're fighting enemies and looting them for another piece of loot like they are a pixelated piñata; and you're likely going to Stash or Sell this gear at the Vendor. You're going to get Gems and socket them into equipment.

While I'm very familiar w/ keyboard and mouse gameplay and the clicker-fest that Diablo II is, it also surprisingly also plays solid with a controller. Sure, not entirely my gameplay style of choice here, but it seems to play just fine and when I feel like leaning back & relaxing in my gaming chair, instead of say getting all intense on the keyboard/mouse and up-close & personal with my monitor and the on-screen action.

The few modernizations and tweaks, and options that are here - all feel like it's here as options; and some might find that stuff necessary, some might not, which will probably depends on the player. Most importantly, D2: Resurrected feels like D2 in every way without changing what made D2 so great - it plays & feels like D2 in both graphics modes; looks like D2 in old mode; and everything.

This is just a Tech Demo and Tech Alpha here - and it's already in great shape, IMHO. Pretty much, everything here looks on-track and is very impressive here, as long as they keep doing things...just like this.

D2: Resurrected looks like it'll be basically exactly what I wanted out of a D2: Remaster.

Can't wait to see the final version, once it's out, sometime down the road.
General Gaming / Re: Diablo II: Resurrected announced by Blizzard
« Last post by MysterD on Saturday, April 10, 2021, 05:59:15 AM »
If you registered for the D2R Tech Test:
- Check your e-mails (and even your Spam box too, as some noted theirs went there)...
- ...And/or Battle.Net account, to see if you're in for this weekend's Technical Alpha Test.
General Gaming / Re: Mass Effect: Legendary Edition announced; Mass Effect 5 is in the works.
« Last post by MysterD on Wednesday, April 07, 2021, 03:00:23 PM »
IGN - Preview with Mass Effect: LE here w/ BioWare.

General Gaming / Re: Diablo II: Resurrected announced by Blizzard
« Last post by Quemaqua on Monday, March 29, 2021, 02:13:13 PM »
I'd want to start over anyway even if I did, really. And I may not even end up picking this up. I've been on the outs with Blizzard for quite a while now.
General Gaming / Re: Diablo II: Resurrected announced by Blizzard
« Last post by iPPi on Monday, March 15, 2021, 11:12:47 PM »
If I remember correctly, ladder characters became 'non-ladder' once the ladder was reset. I don't think they were deleted, but you could only have a limited number of characters (8, if I recall) so if you were active on the ladder it was inevitable that you would likely delete the non-ladder characters.

Characters would also be deleted if they were inactive for a certain number of days.

I would assume that if you haven't played the game in 6 months or more, you likely have no characters on the

So, it is certainly a cool feature that old D2 saves will carry over, but I don't think that practically makes any difference to most people who haven't picked up or played the game recently. I certainly believe I haven't played it in the last 10 years, if not more.
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