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General Gaming / Re: Steam Deck - portable Switch-like SteamOS-based PC
« Last post by iPPi on Saturday, July 17, 2021, 06:55:54 PM »
Looks pretty cool, but I will wait for it to be released before actually considering.

As someone who does not have a gaming laptop, it may be a suitable compromise to use a Steam Deck while traveling (in circumstances where I would feel like actually playing video games). The price point for the upgraded models was more expensive than I expected, but you are purportedly getting a PC (rather than a gaming console) so there is a lot more utility with it.
General Gaming / Re: Steam Deck - portable Switch-like SteamOS-based PC
« Last post by MysterD on Friday, July 16, 2021, 07:06:25 PM »
PC Gamer - You can also install Windows and other gaming store-fronts on this device too:

Kotaku - You can install Epic Store on Steam Deck, since SteamOS is based off the Linux platform:
General Gaming / Re: Steam Deck - portable Switch-like SteamOS-based PC
« Last post by MysterD on Friday, July 16, 2021, 07:03:19 PM »

Video and interview w/ questions, answers, info, and whatnot on the Steam Deck:

Video w/ talk about this Steam Deck going up against Playstation, other platforms, and this thing's actual power:
General Gaming / Steam Deck - portable Switch-like SteamOS-based PC
« Last post by MysterD on Friday, July 16, 2021, 06:59:13 PM »
Steam has their own new Switch-like handleheld Steam-device, called the Steam Deck that is coming this December 2021.

PC Gamer -

Steam Deck hardware specs

Here are the specifications of the handheld itself, according to Valve:

    CPU: AMD Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
    GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32)
    RAM: 16 GB DDR5
    Storage: 64GB, 256GB, 512GB versions; expandable with MicroSD cards
    Display: 7" diagonal, 1280x800 (16:10), 60Hz LCD touchscreen
    Audio: Stereo speakers that "pack a punch," says Valve, 3.5mm stereo jack, dual mics, multichannel USB-C/Bluetooth output
    Controls: Two analog sticks with capacitive touch, D-pad, face buttons, analog triggers, bumpers, assignable grip buttons, "view" and "menu" buttons, gyro
    Trackpads: There's two of them, and Valve says that they have "55% better latency compared to Steam Controller."
    Wireless connectivity: Wi-Fi and Bluetooth
    Wired connectivity: USB-C with DisplayPort 1.4 Alt-mode support; up to 8K @60Hz or 4K @120Hz, USB 3.2 Gen 2
    Battery: 40Whr, "2-8 hours of gameplay"
    Size: 11.7" x 4.6" x 1.8" (298mm x 117mm x 49mm)
    Weight: Approximately 1.47 lbs (669 grams)

General Gaming / Re: Cyberpunk 2077
« Last post by MysterD on Saturday, July 10, 2021, 06:45:15 AM »
So, I'm some 10 hours in or so. Some thoughts incoming, so far and all.

It's pretty good overall so far.

Combat with the actual gunplay & feeling of it is actually better than I expected, even though the AI doesn't seem spectacular and all. The thing with the combat is: enemies often feel a bit bullet-spongy and it feels like its tactics ain't always the most interesting. Often feels like they just bum-rush you or are just straight-up shooting at you. This kind of reminds me a bit of RPG/FPS hybrids & mixes from before Mass Effect 2 (ME2 streamlined so much for shooter/RPG hybrids), but CP 2077's combat feels more visceral and much better than games like say Vampire: The Masquerade - Bloodlines (i.e. my favorite game of all time, for a million other reasons).

Though, its story is disappointing me; and I'm not really sure if there's that much choice here in its main & side missions, when compared to their previous games. The story just doesn't have say the amount of detail to the story, plot, characters that I'd expect from this company that made Witcher 1, 2, and 3. Though, there's tons of Lore everywhere - so read that stuff and you'll get immersed even more so into this game & its actual game-world.

Questing is...not as interesting as expected, given CDPR's past games (i.e. Witcher series). The main missions and stuff is good & often feels unique with its missions & heist-like stuff compared to what I've seen so far in the rest of the game, even if there probably ain't tons of choice here - but I still ain't had that many Witcher-style moral choice type of stuff, which is what I'd normally expect from CDPR. A lot of it seems to be "Go after this person", "find this person", "stop this group in this area", "get this (or these) item(s)" and other MMO-like or ARPG type of missions, in the side stuff. I'm going to keep looking around and digging for quests, hoping there's some with choice and/or some of this stuff might matter in some way and funnel itself into the main story & questline. I'll have to wait and see.

If anything - this game's drop-dead freakin' gorgeous. One of the better looking titles out there - along with Shadow of the Tomb Raider (that's good, but not as good as Rise of the TR) and say Control: Ultimate (play that game ASAP; it's awesome & also drop-dead gorgeous with RTX On).

On my desktop RTX 3070 at 1080p, all maxed-out, I can get it at 50fps and up, depending on if I'm indoors or outdoors; and where I'm at (some areas can be demanding). Cyberpunk 2077 is truly something to behold, especially if you turn on RTX and DLSS. And trust me, you'll need DLSS on to get more performance out of it. It certainly does look great though, to say the very least, IMHO. Love the look of this cyberpunk and sci-fi world and its character, loaded with lots of graphical details everywhere.

There's a ton of loot to pick-up in the game-world & from enemies, so do expect to be selling lots of equipment, breaking it down for parts, breaking loot down to keep your weight down so you can actually still move around, and any of your typical ARPG loot-crazy type of stuff that you'd see in games like Diablo games, Sacred games (not Sacred 3 though), Titan Quest, HG: London, and games of that sort. You can also craft loot, but...I haven't really tried or focused on that. I was surprised at how much loot and what you can do w/ it here.

Also, this game literally has an UbiSoft-like map with tons of icons for missions, side jobs, things to find, and things to do. It literally feels like this game is a cross b/t a GTA game (open-world action game with vehicles that you can drive to get yourself places around the game world); a Deus Ex game (immersive-sim style game with Lore & world-building stuff everywhere and also you can go into areas and missions with a guns-blazing approach, stealth approach, hacking approach, and/or mix those however you want); and an UbiSoft game (like games from these franchises: Watch Dogs & Far Cry).

I'm liking this quite a bit so far and do need to get back to this game.

So, there you go; there's my thoughts so far on Cyberpunk 2077.
General Gaming / Re: Mass Effect: Legendary Edition announced; Mass Effect 5 is in the works.
« Last post by MysterD on Thursday, July 08, 2021, 03:23:42 PM »
I think we all knew modders were going to bring back those specific shots of Miranda in ME2 & ME3 for ME:LE...

GameInformer on this ME:LE Mod:
General Gaming / Assassin's Creed: Infinity announced, which sounds like "Live Service" AC game
« Last post by MysterD on Wednesday, July 07, 2021, 03:18:08 PM »
Assassin's Creed: Infinity announced, which sounds like an always-online "Live Service" AC game:

- Ubisoft Montreal & Ubisoft Quebec on working on AC: Infinity
- UbiSoft Quebec worked on Odyssey, while UbiSoft Montreal worked on Valhalla
- Sounds like an always-online "Live Service" game
- This is a "massive online" platform and will evolve
- This game will have multiple historical periods
- Each setting could actually be its own game, but they will be likely connected somehow
- More settings will be added, as time goes along.
General Gaming / Re: Cyberpunk 2077
« Last post by MysterD on Wednesday, July 07, 2021, 02:19:00 PM »
I bought this, this past Monday for $18 for PC version from Gamestop of all freakin' places.

I'm probably some 10 hours into this or so - and I do have some thoughts on those, so....expect me to do my usual 1st Impressions, soon enough.
General Gaming / Re: Red Dead Redemption 2: Fall 2017
« Last post by MysterD on Wednesday, July 07, 2021, 02:17:38 PM »
Next update for RDR2 PC will add DLSS support (for Nvidia 2xxx and above owners) to boost performance:
General Gaming / Re: General Gaming News / Info Thread
« Last post by idolminds on Tuesday, July 06, 2021, 09:08:37 AM »
Still running a RX480. Haven't really had a need to upgrade.
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