Author Topic: Risen -- Update: Tages DRM check removed from Steam Version  (Read 15031 times)

Offline MysterD

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Risen -- Update: Tages DRM check removed from Steam Version
« on: Sunday, July 29, 2007, 08:58:43 AM »
NEW - 3-9-2012:
Risen: Steam Version - 3rd party Tages DRM check removed.

OLD:
OWNet -> MysterD's Impressions, some 14 hours into this approximately.
As many know, Pirahna Bytes doesn't own Gothic IP brand anymore; their old publisher JoWood does.
Well, Piranha Bytes aka Pluto 13 is working on something new.


We'll find out soon enough, as it'll be announced at Germany's upcoming Leipzig Games Convention, which will be held from Aug 23-26.
Quote
Piranha Bytes - New RPG to be announced at GC
by Dhruin, 02:18:29

Deep Silver/Koch sent out a press release in their lineup for the Leipzig Games Convention (Aug 23-26) and it includes this tantalising bit:

    Deep Silver & Partners press conference on 22/08.

    Piranha Bytes meets Deep Silver: The new RPG from Germany for the international market. Live on stage: Piranha Bytes (Mike Hoge and others) and Klemens Kundratitz, CEO of Koch Media.
(click to show/hide)
« Last Edit: Friday, March 09, 2012, 06:31:21 PM by MysterD »

Offline Xessive

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Re: Piranha Bytes' Next RPG To Be Announced At LGC in Germany
« Reply #1 on: Monday, July 30, 2007, 04:13:30 AM »
Cool! I hope they take all the good things from Gothic and take it above and beyond.

Offline MysterD

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Re: Piranha Bytes' Next RPG To Be Announced At LGC in Germany
« Reply #2 on: Monday, July 30, 2007, 02:01:47 PM »
Cool! I hope they take all the good things from Gothic and take it above and beyond.

Ditto.

I like the way they sort inventory by type and whatnot.
And I liked the new mouselook-enabled controls.

I'm hoping for it to be a less-buggy game, too.

So, hopefully they won't make the game overly-big and all, so that they can keep the amount of bugs down! :P I haven't been through a lot of G3, but my God -- the world was freakin' huge! It looks like it's even bigger than G2's!

Gothic 1 had it down the best, w/ the world size and the number of bugs. By the final patch, Gothic 1 was a gem. Meanwhile, G3 is getting patched from the "Community." JoWood has decided to have the gamers fix the game.

Hopefully, Pirahna Bytes will have something brand new and cool up their sleeves. I wonder if it'll be another traditional medieval RPG, futuristic RPG, or something else entirely. We'll just have to wait and see....





Offline MysterD

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Offline MysterD

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Re: Piranha Bytes' Next RPG - Project RPB
« Reply #5 on: Wednesday, August 06, 2008, 01:53:19 PM »
We now know a little bit of what Piranha Bytes is now up to.

Risen is going to be the name of their new upcoming RPG.


Quote
Project RPG = Risen [August 06, 2008, 09:14 am ET] - Viewing Comments
The Project RPB teaser countdown (story) has expired, and now reveals a new Risen teaser, which consists of a teaser image, and maddeningly, another countdown timer for Piranha Bytes upcoming RPG (thanks mocib). The World of Piranha site has be supplanted by the World of Risen page, which is entirely in German, but besides offering a German-language forum, really only seems to be selling t-shirts at the moment anyway. The countdown currently stands at about two weeks, so more time will probably pass before we get real details on the new RPG project from the folks behind the Gothic series. Update: The following press release offers a bit more, and confirms more information on the game will be released at the Leipzig Games Convention that will kick off on August 20, coinciding with the end of that countdown:

    Deep Silver, the video game label of Koch Media, a leading producer and distributor of digital entertainment products, and the Piranha Bytes team announce the name of their joint role-play project: Risen.

    With Risen, Piranha Bytes introduces a fresh, new setting. The game’s protagonist is shipwrecked after a storm and finds himself on a mysterious island. An active volcano dominates the scene. Ancient temple ruins have recently risen from the ground, and bizarre creatures infest the island.

    ″Piranha Bytes have already proven their enormous talent for creating both enthralling and profound role-playing worlds. With Risen, the team presents a new exciting scenario providing a great variety of adventures, which will keep players glued in front of their monitors.″ says Dr. Klemens Kundratitz, Managing Director of Koch Media.

    Further information about Risen will be presented at the Games Convention.

    The new teaser site provides a close up of the glowing volcano. A newsletter provides readers with the latest news. The website is located at: http:\\risen.deepsilver.com

    The working title of Risen has been ″Project RPB″.


Offline MysterD

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Re: RISEN is Piranha Bytes' Next RPG (Project RPB)
« Reply #7 on: Wednesday, December 10, 2008, 06:35:56 PM »
Pixelrage has an interview w/ Ralf Marczinczik of Piranha Bytes on their upcoming Risen.
Not much is told or known, but there's a few small things worth noting:

Quote
Pixel : Are you still using Genome Engine for rendering ? If not, what sort of engine are you using now.
Ralf Marczinczik : It´s a complete self-made-engine. It has no name - but we can call it Frank, if you like. ;-)

...

Pixel : When are we going to see Risen / what is the current status ?
Ralf Marczinczik : We are entering the polishing and debugging phase with alarming speed.

...

Pixel : What size is the gameworld going to be ? Is it a long and epic game ?
Ralf Marczinczik : A bit Bigger that Gothic one- but definetly not as big as Gothic 3. And yes - it´s quite an epic journey with long hours to play around...

Offline MysterD

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Re: RISEN is Piranha Bytes' Next RPG (Project RPB)
« Reply #8 on: Thursday, March 26, 2009, 04:18:54 PM »
IGN's Risen preview.

Quote
Risen takes place in a medieval Mediterranean-like world, and starts rather dramatically: the main character starts out on a voyage across the sea to a foreign land. However, during the trip, the ship that he is on is smashed to bits, and he finds himself shipwrecked on a mysterious island with the bodies of the crew scattered across the beach. Although separated by water, the island is a vast place and is one that is wracked by conflict. Two radically different factions have set up camp on the island and are fighting each other for control over territory and the spoils found upon the land. Even worse, monsters and other strange incidents are popping up all over the island, making this a very treacherous place to explore.

Instead of being forced in one direction to discover the mysteries of the island and what's going on, I was told that players will have a large amount of flexibility in how you approach everything and everyone. The game, which designers Wizardbox and Piranha Bytes have spent more than two and a half years working on in tandem, has been designed to create a true living world where everything reacts to your actions. For instance, I was told that a player could save a young woman close to the start of the game, and she'll become a companion and aid you with your moves. If you choose to leave her alone, or take her and abandon her later on, the character, and the reactions from other NPCs in the world, will respond to your personal decisions, denying you aid or even attacking you outright. There isn't a particular right or wrong way to play through Risen, and the designers want to allow the flexibility for players to make many more mature choices that aren't solely driven by violence, sex or greed to help them navigate this world. That's not to say that you can't succumb to your baser instincts; In fact, I was told that players that wanted to exercise their homicidal maniac urges could wander from one side of the island to the other slaughtering every single person and creature they meet. It would make things a bit blander storywise, but players could essentially play through the entire game and eventually reach the final boss by being the scourge of the island.

Assuming that you haven't given into your bloodlust, however, you'll find yourself potentially courted by one of the two factions on the island. The first one is the Inquisition, a clerical order that was dispatched to the island to explore the sudden appearance of monsters. The other is an outlaw faction that has been exploring dungeons and selling the artifacts within on the black market. Of course, there's much more to both factions as it would appear, as the Inquisition seems to be taking many of the younger people on the island and forcing them to join their ranks. By contrast, the outlaws seem to be taking the money from their sales and making sure that their faction members are able to live through the dangerous situations on the ground. Players will need to individually choose at some point what side they'd like to eventually belong to and will find that the game will change based on that decision. In fact, the designers mentioned that they're aiming for at least sixty hours of play for each faction, meaning that there will be a large amount of replayability for players to check out within the game.

Part of this replayability will come thanks to the different tasks that you'll be given. For instance, I was told that there will be some missions where you'll have to solve murder mysteries on the island (many of which you'll be able to solve either straightforwardly or in unorthodox ways. Others may cause radical changes on the island. For instance, you may be tasked with clearing a forest from a pack of wolves. By doing so, you may discover that other humans or creatures will take their place, making your life easier or harder. Other missions might have you take advantage of the brawn that a fighter might exhibit, the sneaking that a thief would use, or the magic that a sorcerer would wield. While there aren't specific character classes, players will be able to expand upon their individual decisions to temper the kind of person they become. What's more, players will be able to choose what kind of professions they want to take, which will further tailor their skills.

Regardless of what you decide, there will be a large number of options available to players, ranging from fighting styles in battle to the skills that you can wield. You won't always have to leap into battles and attack every creature or animal that you come across; in fact, you'll be able to pick and choose whether nearby enemies are taking an aggressive posture towards you because you've gotten too close to them, or whether they're distracted because they're focusing on something else. For example, I watched as a character moved around a wolf that was too busy eating the corpse of a fallen farmer to notice his presence. While many of the areas that I saw were outside in the woods or in marshy areas, I was told that there will be a number of areas, like temple ruins or other indoor dungeons, that will be randomly generated to provide a unique experience when players step onto the island.

Although the game was being demonstrated on a PC, I was told that the lead platform for Risen is actually the 360, and that the developers have been spending a large amount of time working on the fight system and the other basic mechanics to ensure that the game works well on both platforms.

There is a rather interesting thing that stands out because of the console focus, which is that there is almost a non-existent HUD to the gameplay. Apart from two bars that represent mana and health for your character, everything is completely removed until you enter battle, at which point the enemy health bar pops up at the center of the screen.


Offline Pugnate

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Re: RISEN - Piranha Bytes' Next RPG (Project RPB)
« Reply #10 on: Thursday, May 14, 2009, 03:36:19 PM »
"Risen takes place in a medieval Mediterranean-like world, and starts rather dramatically: the main character starts out on a voyage across the sea to a foreign land. However, during the trip, the ship that he is on is smashed to bits, and he finds himself shipwrecked on a mysterious island with the bodies of the crew scattered across the beach. As he explores his surroundings, he discovers the entire land is ACTUALLY A BIG FUCKING JAIL."

Offline MysterD

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Re: RISEN - Piranha Bytes' Next RPG (Project RPB)
« Reply #11 on: Thursday, May 14, 2009, 03:38:42 PM »
Pug, that sounds very similar to...Gothic 1.

Offline Pugnate

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Re: RISEN - Piranha Bytes' Next RPG (Project RPB)
« Reply #12 on: Thursday, May 14, 2009, 03:44:13 PM »
Yes D, that was the joke.

Offline Xessive

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Re: RISEN - Piranha Bytes' Next RPG (Project RPB)
« Reply #13 on: Friday, May 15, 2009, 01:05:50 AM »
And a lot of the creatures are the same i.e. giant bipedal non-flying birds!

I think they had a lot of material for a new Gothic title but they decided to do something else:

"What about all the material we've already got?!"
"Screw it, do you think people noticed that Quake and Doom are practically the same game? No. We can pull this off!"
"I guess. Ok, let's do eeet!"

EDIT:
I also just realized that the player character looks a lot like the dude from Gothic.
« Last Edit: Friday, May 15, 2009, 02:21:14 AM by Xessive »

Offline MysterD

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Re: RISEN - Piranha Bytes' Next RPG (Project RPB)
« Reply #14 on: Sunday, May 17, 2009, 10:33:05 AM »
Well, they were originally working on a Gothic 3 Expansion -- before JoWood took their IP...

So, maybe PB took their Gothic 3 Expansions assets, modified some of the assets enough, and turned 'em into what became Risen?

Hell, I dunno...

Offline MysterD

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Offline Xessive

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Re: RISEN - Piranha Bytes' Next RPG (Project RPB)
« Reply #16 on: Wednesday, June 24, 2009, 05:25:47 PM »
So it's Gothic.. again.

Piranha's idea of a "new IP" is just different title and a haircut for the player character.

Offline MysterD

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Re: RISEN - Piranha Bytes' Next RPG (Project RPB)
« Reply #17 on: Wednesday, June 24, 2009, 07:07:24 PM »
Basically, yes -- looks like Gothic 1 all over again; but of course, much prettier.

I hate to say this, but I think Arcania: A Gothic Tale looks more interesting  at this point than Risen...




Offline Xessive

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Re: RISEN - Piranha Bytes' Next RPG (Project RPB)
« Reply #18 on: Wednesday, June 24, 2009, 08:04:34 PM »
Yeah, Risen doesn't even look better than Gothic 3, not that it looked great. It seems to have a lot of recycled animations and a lot of the character models in that video look shabby, very poor quality.

Offline MysterD

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Re: RISEN - Piranha Bytes' Next RPG (Project RPB)
« Reply #19 on: Wednesday, June 24, 2009, 08:33:06 PM »
It look like they took Gothic 3 and/or probably the PB Gothic 3 Expansion they were working on (which got canceled by JoWood, so Trine could do their own G3 Expansion: Forsaken Gods) and moved those assets and gave it a new name. And, they just took the story and decided to instead of it being a jail, it's now an island.

I'll probably eventually play Risen, but it won't be anytime soon -- it just doesn't look like anything much new here. You just expect WAY more out of a new IP, you know?

I think I'll be too busy eyeballing Borderlands, Torchlight, Dragon Age: Origins, and Divinity 2 first -- that's just to name a few. All of those games are really speaking to me...


Offline MysterD

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Re: RISEN - Piranha Bytes' Next RPG (Project RPB)
« Reply #20 on: Thursday, July 02, 2009, 01:41:15 PM »
Deep Silver announces Risen's release date.
October 2nd is the worldwide release date for Risen.


Quote
   
Risen to Rise in October
   
[Jul 02, 2009, 10:50 am ET] - Share - Viewing Comments
Deep Silver announces an October 2 worldwide release date for Risen, the Windows and Xbox 360 role-playing game from Piranha Bytes that at one time was being developed under the working title Project PPB. Word is that all voice-overs have been recorded and the game is now feature complete.

"We're excited to be able to announce the release date for Risen this far in advance," says Deep Silver. "We've been in beta for a few weeks now and are focusing on stamping out the remaining bugs and optimizing gameplay."


Offline MysterD

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Re: Risen THREAD - Update: German version to come with only a disc-check (Reply 21)
« Reply #22 on: Sunday, July 26, 2009, 08:02:35 AM »
Some impressions from Foobar of WorldofRisen.de

Page 1 - The Community BBQ
Page 2 - Risen impressions from Foobar

NO Click-Fest In Combat
Quote
Combat System

One of the things I cannot say that much about. I did not have cheats activated on my system and certainly did not have the time skill my character in any way. So I can only tell what the combat is like on character level 0.

For those who feared that the combat will just like Gothic 3, I can assure you: Just clicking your opponents dead like in Gothic 3 or Diablo does NOT work. Believe me, I really tried.

One of the first quests I took required me to kill five wolves. After spending a lot of my short time with RISEN and loading a quicksave about 4 times, I managed to kill three of them. After that, I gave up because I was out of healing plants and potions and the other two always attacked in a pair. Later, I switched the difficulty setting from "normal" to "easy" and still found many opponents to be quite tough. If the balancing stays the way it is, let me give you an advice for your first time with RISEN: When you're still at level 1 and you find yourself attacked by more than just one creature at a time - run away.

Ranged Combat = You Must Aim
Quote
The ranged combat system (including magic) requires you to manually aim at your target. There is no auto-lock. If you want to hit a moving target, you have to aim to where it will be in a second. As you might already know, arrows from a bow will fly in a parabolic curve and bolts from a crossbow and magic projectiles will fly in a straight line.

Stuns
Quote
There is a stun effect as in Gothic 1 and 3. Personally, I don't like these stuns because it just makes you loose control over your character. Gothic 2 managed to have a demanding and exciting combat system without a stun effect. Too bad we cannot have one like that in RISEN, too.

Human Encounters
Quote
Daniel also showed us that any human you encounter can potentially have the same skills as you. You can see how experienced a fighter is by just looking at his stance when he draws the sword. More experienced fighters can break through your blocks or use more powerful attacks or combos. So be careful.

Graphics
Quote
Graphics

The graphics are rather unimportant to me. Hell, I would be content with the old Gothic 2 engine and a new story and setting. But some people might be interested in this and there are some elements which I do care about nonetheless.

The engine does not support anti-aliasing because it uses a method called "deferred shading" to dynamically calculate correct real-time shadows. So you have to give up smooth edges and gain an admittedly impressive lighting if you go through a dark cave with only a torch in your hand. In motion, you don't miss the anti-aliasing that much compared to looking at a static screenshot. But I still would have liked some smoother edges. Perhaps there will be some external solutions for that in time. I guess the driver could always render the frames in a higher resolution and then sample them down to the actually selected resolution. Perhaps with a good graphics card or a "smaller" resolution like 1280x1024 (19" TFT), you can still get a decent framerate.

The engine also uses depth of field wich makes everything in the distance look blurry and in dialogues tries to direct your attention to the people you should watch. Personally, I don't like that. I'm a big fan of a large viewing distance and just love it when I can set the view range of Gothic 2 to 300% and look over the entire mine valley from the pass. But luckily, this depth of field can be disabled in the options.

Other than that, I do not have much to criticise. The graphics are not photorealistic and a bit rustic but it gives the game a unique style. However, keep in mind that I'm not much of a "graphics fetishist". The game looked fine to me but perhaps if you expect a second Crysis you might be disappointed.

Plant Collection
Quote
A small marginal note: Some people feared that the collectable plants would stand out too much from the rest of the vegetation, blinking and flashing for your attention (like in G3). I think that's definitely not the case. The plants can be recognized as collectable but they do not stand out. For example, OnKeLDead screwed up one of the tutorial quests because he could not find all ten corn plants on a field of maybe 20 square metres. Collectable plants are drawn a little brighter when you focus them but this can also be disabled in the game options.

Offline MysterD

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Re: Risen THREAD - Update: Impressions from Foobar of WorldofRisen.de (Reply 22)
« Reply #23 on: Thursday, July 30, 2009, 01:50:49 PM »
Risen's requirements revealed.

Quote
Risen Specs
   
[Jul 30, 2009, 10:43 am ET] - Share - Viewing Comments
PC Games Hardware has posted the system requirements from Risen, the upcoming RPG from Piranha Bytes. Here goes:

    Required Hardware Specifications:
    • OS: Win XP
    • CPU: 2.0 GHz
    • GPU: Direct X 9.1; Pixel Shader 3.0; 256 MB (GeForce 7900 - ATI 1800)
    • RAM: 1 GB
    • Hard disk: ~2.5 GB

    Recommended System Specifications:
    • OS Win XP or Vista
    • CPU: 3.0 GHz Dual Core
    • GPU: Direct X 9.1; Pixel Shader 3.0; 512 MB (GeForce 8800 - ATI Radeon HD 2900)
    • RAM: 2 GB
    • Hard disk: ~2.5 GB

Offline MysterD

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Re: Risen THREAD - Update: System requirements revealed (Reply 23)
« Reply #24 on: Wednesday, August 05, 2009, 01:54:14 PM »

Offline Xessive

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Re: Risen THREAD - Update: System requirements revealed (Reply 23)
« Reply #25 on: Wednesday, August 05, 2009, 08:23:59 PM »
Hmm.. Generic.

Offline Quemaqua

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Re: Risen THREAD - Update: System requirements revealed (Reply 23)
« Reply #26 on: Wednesday, August 05, 2009, 08:58:40 PM »
Now there's a shocker.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline scottws

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Re: Risen THREAD - Update: Impressions from Foobar of WorldofRisen.de (Reply 22)
« Reply #27 on: Thursday, August 06, 2009, 07:14:06 AM »
Risen's requirements revealed.

This one doesn't mention whether or not Windows 95 is supported.

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Offline MysterD

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Re: Risen THREAD - Update: BANNED in Australia for sex and drugs (Reply 28)
« Reply #29 on: Friday, August 14, 2009, 05:15:31 PM »
Risen - Voice-Acting PR Release.

Quote
We've already posted the headline details but Deep Silver has released an official PR on the voice talent in Risen, which fleshes out some additional roles:

Basingstoke, UK, 12 August, 2009

Risen Voice Talent Cast Revealed
Andy Serkis and John Rhys Davies head notable cast

Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, today confirms the A-list voice talent featuring in forthcoming RPG Risen.

One of the busiest actors in the UK, Andy Serkis takes the role of The Inquisitor. Serkis, who has had a long and varied acting career, is best known for his CG character representations Gollum in the Lord of the Rings trilogy and King Kong in the movie of the same name.

Veteran British actor, John Rhys Davies, who has starred in countless blockbuster movies such as Indiana Jones and the Lord of the Rings trilogy, performs as Don Esteban.

Movie actress Lena Headey, who played Sarah Connor in Terminator TV spin-off Terminator: The Sarah Connor Chronicles take the role of Patty.


“The quality of the voice casting reflects the quality of the game” stated Paul Nicholls, Sales and Marketing Director, Koch Media UK “with such an amazing lineup of talent from movies and TV, there is a voice everyone will recognize; we will attract a new generation of RPG players to the genre”.

Serkis, Rhys-Davies and Headey are joined by a lineup of some of the most recognisable British TV actors; Fincher is played by Torchwood actor Burn Gorman,

Larkrise to Candleford star Brendan Coyle takes the role of Commandant Carlos,

Damian O’Hare who starred in medical drama The Royal plays Olf.

I’m Alan Partridge regular and Star Stories narrator Simon Greenall plays Luis.

Oscar is played by Grange Hill actor Donald McCorkindale while fellow Grange Hill actor and Secret Diaries of a Call Girl star Stuart Organ plays Brogar.

The Archers actress, Louiza Patikas represents Sara and Timothy Watson who has starred in countless TV dramas from Eastenders to Casualty takes the role of Romanov.


All the actors were cast and recorded by award winning London agency Side, with voice direction carried out by Andrew S Walsh.

Offline MysterD

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Re: Risen THREAD - Update: A bunch of UK Actors doing Voice-Over work (Reply 29)
« Reply #30 on: Thursday, September 03, 2009, 01:51:50 PM »
Due to a lot of criticism of the Hero's look, PB has gone ahead and changed the look of the Hero.

Quote
[NEWS] New hero will be shown at the 3rd of September

Daniel Oberlercher from Deep Silver announced in our forum that the hero of RISEN which has been reworked after bad critic by the community will be unveiled at the 3rd of September, 2009, exclusively in our forum.

But there's a catch! The hero will only be shown if we manage to gather at least 400 RISEN-Fans in our forums between 18:00 and 18:30 CEST. So come along and bring your friends!

Offline Xessive

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Re: Risen THREAD - Update: Hero's look has been completely redone (Reply 30)
« Reply #31 on: Friday, September 04, 2009, 02:24:03 AM »
Like the criticism was necessary for them to actually do that.

I don't get why they don't just give the players options to make their own hero.

Offline Pugnate

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Re: Risen THREAD - Update: Hero's look has been completely redone (Reply 30)
« Reply #32 on: Friday, September 04, 2009, 05:44:22 AM »
Someone made the following comment:

Quote
Face looks better at cover, but what worries me the most is his haircut. I'd like to see more hair.

How pathetic is your life? Don't you have anything more important to be "worried" about?

Offline MysterD

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Re: Risen THREAD - Update: Hero's look has been completely redone (Reply 30)
« Reply #33 on: Friday, September 04, 2009, 01:52:38 PM »
It's not like Risen's Hero is gonna be like tailor-made to be a character. He'll probably be like The Gothic's Nameless Character -- just be a dude you control w/ no real detailed background and whatnot.

I don't really think Risen's Hero needed a new look and all, since he's probably gonna be (purposely) generic and all as a character -- but, whatever floats PB's and Deep Silver's boat, I guess.

Quote
Like the criticism was necessary for them to actually do that.

I don't get why they don't just give the players options to make their own hero.
That's not a bad idea.

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Offline MysterD

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Offline Xessive

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Re: Risen THREAD - Update: PC due out Oct 2nd; X360 delayed until 2010.
« Reply #37 on: Friday, September 25, 2009, 02:04:11 AM »
It seems mildly interesting, but honestly it just feels like the next Gothic. Judging from the interviews it's quite clear that they wanted to stay with the Gothic formula they just wanted a new setting and to experiment with different ideas, like the puzzles.

Offline MysterD

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Re: Risen THREAD - Update: PC due out Oct 2nd; X360 delayed until 2010.
« Reply #38 on: Friday, September 25, 2009, 02:56:12 PM »
It seems mildly interesting, but honestly it just feels like the next Gothic. Judging from the interviews it's quite clear that they wanted to stay with the Gothic formula they just wanted a new setting and to experiment with different ideas, like the puzzles.

For the setting -- seems like all they did was switch from an isolated colony within a magical barrier to say an isolated tropical island w/ a volcano on it.

To me, doesn't sound TOO much different than Gothic 1 at all.


Offline MysterD

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