Author Topic: Street Fighter 4 - Update: Ultra SF4 announced; USF4 PC will use ONLY Steamworks  (Read 77108 times)

Offline Quemaqua

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not...
« Reply #40 on: Sunday, February 08, 2009, 11:46:58 AM »
You know, it's funny you mention that, beo, because I'd been thinking about it.  Generally speaking it seems like something I wouldn't do, especially with the way DLC has gone now.  I'm much more selective.  But the more I think on it, I realize that there are several specific reasons I didn't really mind shelling out a couple bucks for the horse armor.

1 - I'm a bit of a Bethesda/Elder Scrolls freak.  That much is sort of obvious, but it does bear consideration.  The fact that I'm a huge fan (not a fanboy -- I've been plenty critical of certain aspects of the company and the franchise) has to factor in there.  2 - I didn't feel ripped off at all by the stock game.  I felt like I had gotten *so much* out of the game it was crazy, so it didn't seem like anything was missing and I needed to purchase more game to bulk it up.  Ironically, that makes me want to buy more stuff for it more than if the game felt like it needed a boost.  3 - The amount of time I put into that game is insane.  I knew that I was going to be spending tons of time and that I would see and benefit from the purchase almost constantly over another 150+ hours of game, possibly more.  There are lots of little DLC things that seem worthless to me because I know I won't be getting all that much for my couple of bucks, actual content of the package irregardless; I just won't be seeing that much of it because I won't be spending that much time with the game.

Anyway, it's interesting to think about.  I certainly couldn't see myself getting something like that again, but at the same time, even knowing the relative lack of value of the item, I can't really bring myself to regret having picked it up.

That said, I don't think I'd ever spend actual money on a costume for a fighting game character.  Even if it was like a dollar for 25 costumes, I don't spend enough time with those kinds of games to ever justify it.  Okay, I'd have some cheap new costumes, but I'd see them a couple times and that would be the end of it.  What would be the point?  New game modes and stuff like that, though, could potentially be a different story (though certainly not at $10 for a pass-the-pad pack ala Burnout Paradise, which I'd use once or twice then never have any use for ever again).

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline beo

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not.
« Reply #41 on: Friday, February 13, 2009, 08:18:56 AM »
anyway... back to street fighter (well sort of), i've just ordered a load of sanwa parts and will be building my own wireless 360 arcade stick.

i'm going to have to rip apart a spare 360 pad i've got lying around, and do a bit of woodworking (something i haven't really done since school) - but i'll have something worth a massive amount of geekpoints at the end.

this is going to be fun!

*glees*

Offline Quemaqua

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not...
« Reply #42 on: Friday, February 13, 2009, 06:27:51 PM »
Kick ass.  Make sure to take pictures.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline beo

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not.
« Reply #43 on: Tuesday, February 17, 2009, 12:17:55 AM »
it seems the sticks and pad might not of lived up to their promises. many people are complaining of poor diagonal response on the pads, sticky buttons on the regular stick and sticking joysticks on both stick models. seems the sticks can be fixed by removing or fixing down a washer - and after that they're pretty great. but still, this is unfortunately what everyone expected from madcatz.

http://forums.shoryuken.com/showthread.php?t=174974
http://forums.shoryuken.com/showthread.php?t=176026
http://forums.shoryuken.com/showthread.php?t=176370

Offline K-man

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not...
« Reply #44 on: Tuesday, February 17, 2009, 07:52:07 AM »
Madcatz is doing damage control, saying they're only isolated incidents.  I'll see for myself in a week or so I guess

Offline K-man

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not...
« Reply #45 on: Tuesday, February 17, 2009, 07:58:42 AM »
I doubt I'll be this stoked about a game release for a very long time.  I can't wait to get home today.

Offline K-man

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not...
« Reply #46 on: Tuesday, February 17, 2009, 02:07:56 PM »


Serious business

Offline beo

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not.
« Reply #47 on: Tuesday, February 17, 2009, 02:44:18 PM »
bastard! not out here until friday...

Offline Pugnate

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not...
« Reply #48 on: Tuesday, February 17, 2009, 02:57:23 PM »
it seems the sticks and pad might not of lived up to their promises. many people are complaining of poor diagonal response on the pads, sticky buttons on the regular stick and sticking joysticks on both stick models. seems the sticks can be fixed by removing or fixing down a washer - and after that they're pretty great. but still, this is unfortunately what everyone expected from madcatz.

http://forums.shoryuken.com/showthread.php?t=174974
http://forums.shoryuken.com/showthread.php?t=176026
http://forums.shoryuken.com/showthread.php?t=176370


Can't say I am totally surprised.

They were only planning a limited quantity until the overwhelming response, and it seemed like they were rushing production.



Serious business

How the hell do you get muscles like that?

Offline K-man

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not...
« Reply #49 on: Tuesday, February 17, 2009, 03:13:03 PM »
Porn.  Lots and lots of porn

Offline Pugnate

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not...
« Reply #50 on: Tuesday, February 17, 2009, 04:19:05 PM »
hahah that's pretty funny.

Your joke reminds me of this guy:


Offline MysterD

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Re: Street Fighter 4 -- Update: All kinds of DLC announced; some free, some not...
« Reply #51 on: Wednesday, February 18, 2009, 03:58:01 PM »
Street Fighter 4 - X360 Review
9.0 from GameSpot

Video review
Written review

Offline PyroMenace

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #52 on: Wednesday, February 18, 2009, 07:54:49 PM »

Offline K-man

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #53 on: Wednesday, February 18, 2009, 08:12:19 PM »
Oh and the stick with the problems is the regular stick, not the Limited 150 dollar one.

Offline Quemaqua

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #54 on: Thursday, February 19, 2009, 02:04:42 AM »
Damn. Jeff's video review just convinced me that I need this.  Damn you, Jeff.  Damn you.

EDIT - Anyone have anything to say in response to this user review?  I'm mostly just curious.  So far opinions on the game seem quite high.  I think I want it pretty bad.

And what's up with Gamestop's website?  They seem to have funny blurbs for games all the time now.  Cracks me up.

Quote
This updated arcade favorite keeps the 2D fighting style that fans know and love, and blends it with beautifully rendered 3D characters and backgrounds. So you fight in 2D and see it in 3D. Time passes as you play, making it 4-dimensional. If you listen to "The Age of Aquarius" while playing, that brings you to the Fifth Dimension.

EDIT x2 - Well, step one.  This finally got me to grab the SF2 HD Remix off PSN.  If the craving for more hits me, perhaps SF IV will replace Dawn of War II as my next big purchase.  Not because I don't want that one, but because I think I may wait until after OWmeet '09 is over and done.  I won't really have the time to play it before then anyway, and we could totally do some SF IV matches while everyone is here.
« Last Edit: Thursday, February 19, 2009, 09:55:10 AM by Quemaqua »

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline K-man

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #55 on: Thursday, February 19, 2009, 10:06:28 AM »
Guy's just bitter.  Seth is tough but beatable.  If he wants to see a boss with a win button he should grab a copy of any DoA.

It's a great game.  The story is lacking in narrative, and really doesn't make sense sometimes, but if you're buying a SF game for narrative then something's wrong to begin with.

Offline Quemaqua

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #56 on: Thursday, February 19, 2009, 10:50:53 AM »
Just curious to hear what some vets think.  I've read a bit on the internet, but I like hearing stuff from smart people like you guys.

I tell you one thing, though, I fucking suck at HD Remix.  I'm realizing that all my time with Guilty Gear has made me forget completely how to play SF.  I really haven't touched the franchise to any real degree in years, and I avoided III and most of the Alpha games.  I have some serious relearning to do.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline TheOtherBelmont

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #57 on: Thursday, February 19, 2009, 12:09:17 PM »
The only thing keeping me from getting this game now is that I won't have anyone to really play it with.  Single player mode is only fun for so long.  All of my friends here never play fighting games and get too frustrated when I beat them, even though I take it easy on them and try to help them play better.  None of my friends here played 2D fighting games when they were younger so the genre is completely alien to them and they won't try to get better at the games.  I had one of my friends getting decent at Guilty Gear but he suddenly stopped playing.  I had two guys here at my apartment complex that would come over and play Guilty Gear, Capcom, or SNK games with me on a regular basis but they moved last year.  I don't know if this game has online play or not, but to be honest I'm not interested in it.  I don't want to play online and have dipshits disconnect right before I'm about to beat them, that would happen at least 4 out of 5 fights when I played Capcom vs SNK 2 online.

Offline Pugnate

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #58 on: Thursday, February 19, 2009, 12:34:04 PM »
I gave in. Got it for the 360 today. Was really expensive. :(

The game ROCKS. Oh my gosh. And it looks really good... very fluid, plus the facial animations give it a lot of color.

I got my ass handed to my by the comp today. Will hit XBLive at some point.

In other news, I think the 360 controller isn't very responsive... or maybe I am just doing it wrong.

Offline beo

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #59 on: Thursday, February 19, 2009, 12:45:33 PM »
In other news, I think the 360 controller isn't very responsive... or maybe I am just doing it wrong.

haven't got the game yet, but na, it's not you, the 360 pad sucks for 2d fighters. it's usable, but far from ideal.

Offline Xessive

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #60 on: Thursday, February 19, 2009, 01:41:43 PM »
I couldn't resist either. Just picked it up for PS3.

It is beautiful. The basic PS3 pad works well but ideally I need all six buttons up front. The pad is alright and I was surprised at how well the analogue stick works. I don't use it but I appreciate that it actually works almost like an arcade stick.

I'm waiting for the MadCatz pads to come in.

Offline Pugnate

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #61 on: Thursday, February 19, 2009, 01:52:05 PM »
I actually gave up using the 360's Dpad for the game. I have four controllers, and tried all four... :P

In the end, I have to play with the stick. Not too bad though.

Offline beo

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #62 on: Thursday, February 19, 2009, 02:33:08 PM »
so... if anyone's got it, what's the movie like that comes with the collector's edition? also - is the downloadable content that comes with it the costumes that have previously mentioned (i would assume, yes).

Offline K-man

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #63 on: Thursday, February 19, 2009, 02:41:49 PM »
so... if anyone's got it, what's the movie like that comes with the collector's edition? also - is the downloadable content that comes with it the costumes that have previously mentioned (i would assume, yes).

I haven't popped it in yet but I have a sneaking suspicion that it's the same animation as the intro/ending movies in the game.  If that's the case I don't have high hopes.  The DLC is the Brawler pack, which gives new costumes for zang, abel, honda, and two others I can't name right off the top of my head.

I feel everyone on the stick dilemma.  If I didn't have my MAS stick and a PS3 converter I'd be chomping at the bit for my TE stick (Amazon charged my card today so I'm hoping that means it shipped!).

Offline Quemaqua

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #64 on: Thursday, February 19, 2009, 02:47:04 PM »
I *almost* got this today.  But I just couldn't.  Dawn of War II ended up winning.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #65 on: Thursday, February 19, 2009, 02:54:35 PM »
Damn. Jeff's video review just convinced me that I need this.  Damn you, Jeff.  Damn you.


That approximately 11-minute review was really good from Jeff.

Offline Pugnate

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #66 on: Thursday, February 19, 2009, 03:39:19 PM »
I have put a lot of hours into this, and the computer is kicking my ass at medium difficulty at higher levels. I haven't played SF since SFII, so I am a newbie here. So can someone please tell me how you do reversals? Secondly, how does that revenge meter work? And finally, when your combo meter is full, how do you pull off a super combo?

Anyway, the game is a beaut. I really love it. I just wish there was blood though. I remember Blanka sucking blood in SFII and not water heh.

Also, I know you can unlock jap subs later, but some of the eng. dialog doesn't feel right. :P

Still, a wonderfully fun experience.

Offline Xessive

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #67 on: Thursday, February 19, 2009, 03:58:12 PM »
Yeah, I got my ass handed to me at the higher levels on medium. Serves me right for being cocky and a little overzealous with my jump-kicks.

It is pretty awesome though. Jeff G's review is spot on, along with the GameTrailers review. It still has the classic feel with a fresh look and some funky new bits. The gameplay and controls are way better than SF3.


Offline Quemaqua

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #69 on: Friday, February 20, 2009, 10:03:29 AM »
Arg, stop making me want this so bad!

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Cobra951

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #70 on: Friday, February 20, 2009, 11:03:50 AM »
I actually gave up using the 360's Dpad for the game. I have four controllers, and tried all four... :P

In the end, I have to play with the stick. Not too bad though.

That's a lost cause.  The 360's D-pad is horrendous.  I use the analog stick even in Pac Man CE.  Maybe this game will revive the complaint and lead to some action.  Didn't we talk once about a limited run of improved controllers, with usable D-pads?

Offline idolminds

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #71 on: Friday, February 20, 2009, 11:15:38 AM »
This reminds me, I really need to get another gamepad for my PC. The 360 controller works well for most new games, but the Dpad sucks for everything else.

Offline Cobra951

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #72 on: Friday, February 20, 2009, 11:40:00 AM »
I switched to a Nyko pad that's laid out just like a Dual Shock 2, right down to the clicky sticks.  Works very well, including the D-pad.

Offline Pugnate

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #73 on: Friday, February 20, 2009, 12:23:42 PM »
This reminds me, I really need to get another gamepad for my PC. The 360 controller works well for most new games, but the Dpad sucks for everything else.

Here is the big fucking problem. Chances are that your other controller may not be supported by many new titles. I have a wireless Logitech controller, a wired Logitech, and two wired Saitech controllers. New titles like Gears of War, Prince of Persia etc. just don't support any of these, and it pisses me off, since I paid good money for those.

Logitech are in a real tight situation here, because they apparently can't do anything without the game publishers' cooperation.

Microsoft were very good to push games to use their 360 PC controllers, but they should have set some sort of software standard so that other companies like Logitech could have continued to strive as well.

It really pisses me off. The weird thing is that Assassin's Creed works perfectly... unfortunately other titles don't.

Arg, stop making me want this so bad!

I am sorry man, the game just rocks. There is so much depth to this, it is not even funny. You could play this for a few months, get your money's worth, and have a nice fulfilling experience, or you could play this for yearsr, and continue to figure out all sorts of great strategies.

I love how unique each character feels. You could easily master one character, and still be an idiot with the rest. Well unless you mastered Ryu... then you have a few other similar ones.

edit:

Just wanted to mention that I bought Burnout on the PC the other day, and gave it a whirl for a few minutes. Firstly, I may need to upgrade my 8800GTX :(, and secondly, the game is wonderful with its controller support.

EA have ever so slightly, improved in my eyes this year.

Offline idolminds

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #74 on: Friday, February 20, 2009, 12:57:09 PM »
Yeah, the 360 controller and the games that make use of it are using XInput, which is all new and special. For some reason they (either MS or the game devs) don't have any sort of fallback to gamepads that only use DirectInput. This problem also goes the other direction where I wan't to play some older title but since it doesn't use XInput the 360 pad is near useless.

There is the XBCD drivers for the 360 pad that lets it use DirectInput so that problem is fixed. Sorta, since you have to switch between the drivers in windows if you switch from a new game to an old game, or vice versa. Its just shitty that MS tried to make a nice new standard but failed to include any kind of legacy support in doing so.

Offline Cobra951

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #75 on: Friday, February 20, 2009, 01:22:12 PM »
XBCD is what I always used with the 360 pad.  I haven't bought a single GFWL.

Pug, that praise goes to Criterion.  EA is the publisher.  I realize EA owns Criterion, which muddies the waters.  But the devs in England are really their own entity, and a good one.

Offline Quemaqua

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #76 on: Friday, February 20, 2009, 01:34:13 PM »
EA is useless.  Criterion must be comprised of wunderkinds or something.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Pugnate

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #77 on: Friday, February 20, 2009, 11:13:19 PM »
I realize that. But EA is still one of the few publishers supporting PC games this year it seems.

edit:

As for the controller problems... MS just don't care I guess. They desperately need some sort of competition in the PC gaming arena.

Offline gpw11

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #78 on: Saturday, February 21, 2009, 01:49:01 AM »
Yeah, the Xbox 360 controller support thing sucks brutally.  I used an xbox Controller S for years with XBCD and no problems.  Then i upgraded to a 360 pad because i could get the wireless one with the pc dongle for cheap on sale.  First smack in the face - batteries.  Second smack in the face - no legacy support. Seriously?  And XBCD drivers don't work with the wireless controllers.  I haven't hit a problem yet where i have to hook up the old Controller S, but it's really only a matter of time.

Offline Xessive

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Re: Street Fighter 4 -- Update: 9.0 from GameSpot
« Reply #79 on: Saturday, February 21, 2009, 05:17:26 AM »
I wonder of the Logitech Chillstream is an XInput controller (if it gets detected as a 360 pad). It looks just like the 360 pad but with rubber grips, if it works I'll go for it since it's cheaper than the 360 pad.