I don't mind the long-winded dialogues and all -- it's just for a game labeled "Action-RPG", it seem to really take too long to get to some action -- it got much better, after getting off the first area and onto the boat. Even more so true that it took too long to get to action, since I really dig the combat A LOT.
I like the whole concept of doing stuff a little different here in an action-RPG for doing a "deed" nets you say one skill point -- for say doing a quest; siding with X God X amount of times; with breaking X amounts of shields; killing X enemies of X type; execution move used on X enemies; killing X enemies with sword; killing X enemies with a mace; killing X enemies with the spear; using X amount of God powers; etc etc. That is actually a cool system, but I think it could've been baked a little bit better here.
All of these deeds you do, it gets you basically a point -- to spread out on whatever skill tree you pick from whatever God. You need like -- usually 3 or 4 or 5 or so of these -- to fill up that bar so you can gain one NEW ability. Reminds me a lot of Vamp BL's system -- except with Vamp, they gave you X amount of (a set number of) skill points to spend ONLY once you finished a quest.
It didn't feel like dialogue mattered too much in shaping your character and his abilities, either -- since to me, it feels like the game could've went that angle since the game has lots of dialogue options. Even if the game's events were linear and it followed one beat path -- which they seem to do here, for the most part -- this could've really been interesting to have some dialogue choices you make specifically shape your skill set even more so (instead of you just getting point and spending it on whatever). That could've been really interesting, in an action-RPG -- and much different.
But, this system this game has, seems it feels WAY TOO open for this kind of game. God-specific responses in dialogues and point-rewards in combat should've matter more in shaping your character's abilities -- would've made the dialogue choices and combat matter more, I'd think. What do I mean? If I side w/ say Ares in dialogue 5 times and get credit for "Making 5 Ares aligned choices", I should be stuck with....duh, using that devotion to Ares ONLY, whether I like it or not -- that or you get MORE credit on filling that bar up for devoting that deed to Ares. It just makes more sense to me. Same w/ say the sword rewards in combat -- if I got credit for "killing X enemies with a sword," I should be able only to use that on the God Hermes, who favors the sword -- or I should get more credit on filling that bar up for using it on Hermes' skill set than some other God.
I can understand leaving ANY of the main quest and side stuff you finish open to devote to any God, though -- since those really ain't God-specific at all.
Oh, I think there should've been more skills, myself. Would've made the game even more interesting.
Regardless, I still like this game -- it's just I wish some of technical stupidities weren't here, as there are numerous times where the game crashed (during dialogue ONLY!) and the occasional framerate stutters just annoyed me. Despite those technical issues, which annoy me most about this game, I still been plowing through this...
EDIT, July 4th, 2009 - 1:38 PM:
Just finished ROTA. Took a good while to get through that final battle and all....
Time to uninstall...