Author Topic: Cyberpunk 2077  (Read 5383 times)

Offline Quemaqua

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Re: Cyberpunk 2077
« Reply #40 on: Friday, December 25, 2020, 05:38:14 PM »
Figured they'd take care of it fast.

Still playing, still having a great time. I don't know if it entirely deserves it, but it's definitely my game of the year. Nothing else I've played has absorbed me this deeply and made me want to go back to its fiction and environment so often. CDPR are good at worldbuilding. I felt similarly about the Witcher, especially after 3. I invested in the collector's edition of the guidebook (because the Witcher 3 guides now go for three to five times what they were sold for initially), and it's actually really nice, got some great lore and art stuff in there. Also got the ... forget what it's called, World of Cyberpunk, or something like that. Dark Horse art/lore book. That's great as well. Snagged it really cheap with an ebay coupon, so that's been fun to check out too. Not often game worlds make me want to dive in this deep, and while there's only so much lore to be had (there's some repetition of larger concepts), it's just fun and different from most of the stuff on the market in terms of flavor. And since I'm enjoying the game's story and characters so much, it's nice to kind of get to more concretely fill in the gaps. Most of that stuff can be found in-game, so you don't really need a lore book, but the art that accompanies it is nice, and there's some different stuff between the guide and the art book in some of the details.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Cyberpunk 2077
« Reply #41 on: Wednesday, April 28, 2021, 03:54:15 PM »
Hotfix Patch 1.22 released.
Polygon with info on the hotfix.

Quote
The game’s latest update is available now on Google Stadia, PlayStation 4, Windows PC, and Xbox One. You can read what has changed in the full patch notes below.

Quests & Open World
    The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
    Fixed glitches in Johnny’s appearance occurring after buying the Nomad car from Lana.
    Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
    Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn’t follow the drone and ran into the control room instead.
    Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street — for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako’s parlor.
    Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
    Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual
    Fixed various issues related to clipping in NPCs’ clothes.

UI
    Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance
    Various memory management improvements (reducing the number of crashes), and other optimizations.
    Improved GPU performance of skinning and cloth rendering.

Console-specific
    GPU and ESRAM optimizations and improvements on Xbox One.
    Memory management improvements on PlayStation 5.

Stadia-specific
    It’s no longer possible to get soft locked in the key bindings menu if a keyboard is not available.


Offline MysterD

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Re: Cyberpunk 2077
« Reply #42 on: Sunday, June 20, 2021, 06:03:21 AM »
Patch 1.23 is now out everywhere & patch-notes for it are up:
https://attackofthefanboy.com/guides/cyberpunk-2077-update-1-23-patch-notes/

Forbes - Patch 1.23 improves PS4 version's performance, but at the expensive of losing lots of pedestrians & traffic:
https://www.forbes.com/sites/paultassi/2021/06/18/cyberpunk-2077s-better-ps4-performance-has-cost-most-of-its-pedestrians-and-traffic/?sh=512521d36776

Offline MysterD

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Re: Cyberpunk 2077
« Reply #43 on: Wednesday, July 07, 2021, 02:19:00 PM »
I bought this, this past Monday for $18 for PC version from Gamestop of all freakin' places.

I'm probably some 10 hours into this or so - and I do have some thoughts on those, so....expect me to do my usual 1st Impressions, soon enough.

Offline MysterD

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Re: Cyberpunk 2077
« Reply #44 on: Saturday, July 10, 2021, 06:45:15 AM »
So, I'm some 10 hours in or so. Some thoughts incoming, so far and all.

It's pretty good overall so far.

Combat with the actual gunplay & feeling of it is actually better than I expected, even though the AI doesn't seem spectacular and all. The thing with the combat is: enemies often feel a bit bullet-spongy and it feels like its tactics ain't always the most interesting. Often feels like they just bum-rush you or are just straight-up shooting at you. This kind of reminds me a bit of RPG/FPS hybrids & mixes from before Mass Effect 2 (ME2 streamlined so much for shooter/RPG hybrids), but CP 2077's combat feels more visceral and much better than games like say Vampire: The Masquerade - Bloodlines (i.e. my favorite game of all time, for a million other reasons).

Though, its story is disappointing me; and I'm not really sure if there's that much choice here in its main & side missions, when compared to their previous games. The story just doesn't have say the amount of detail to the story, plot, characters that I'd expect from this company that made Witcher 1, 2, and 3. Though, there's tons of Lore everywhere - so read that stuff and you'll get immersed even more so into this game & its actual game-world.

Questing is...not as interesting as expected, given CDPR's past games (i.e. Witcher series). The main missions and stuff is good & often feels unique with its missions & heist-like stuff compared to what I've seen so far in the rest of the game, even if there probably ain't tons of choice here - but I still ain't had that many Witcher-style moral choice type of stuff, which is what I'd normally expect from CDPR. A lot of it seems to be "Go after this person", "find this person", "stop this group in this area", "get this (or these) item(s)" and other MMO-like or ARPG type of missions, in the side stuff. I'm going to keep looking around and digging for quests, hoping there's some with choice and/or some of this stuff might matter in some way and funnel itself into the main story & questline. I'll have to wait and see.

If anything - this game's drop-dead freakin' gorgeous. One of the better looking titles out there - along with Shadow of the Tomb Raider (that's good, but not as good as Rise of the TR) and say Control: Ultimate (play that game ASAP; it's awesome & also drop-dead gorgeous with RTX On).

On my desktop RTX 3070 at 1080p, all maxed-out, I can get it at 50fps and up, depending on if I'm indoors or outdoors; and where I'm at (some areas can be demanding). Cyberpunk 2077 is truly something to behold, especially if you turn on RTX and DLSS. And trust me, you'll need DLSS on to get more performance out of it. It certainly does look great though, to say the very least, IMHO. Love the look of this cyberpunk and sci-fi world and its character, loaded with lots of graphical details everywhere.

There's a ton of loot to pick-up in the game-world & from enemies, so do expect to be selling lots of equipment, breaking it down for parts, breaking loot down to keep your weight down so you can actually still move around, and any of your typical ARPG loot-crazy type of stuff that you'd see in games like Diablo games, Sacred games (not Sacred 3 though), Titan Quest, HG: London, and games of that sort. You can also craft loot, but...I haven't really tried or focused on that. I was surprised at how much loot and what you can do w/ it here.

Also, this game literally has an UbiSoft-like map with tons of icons for missions, side jobs, things to find, and things to do. It literally feels like this game is a cross b/t a GTA game (open-world action game with vehicles that you can drive to get yourself places around the game world); a Deus Ex game (immersive-sim style game with Lore & world-building stuff everywhere and also you can go into areas and missions with a guns-blazing approach, stealth approach, hacking approach, and/or mix those however you want); and an UbiSoft game (like games from these franchises: Watch Dogs & Far Cry).

I'm liking this quite a bit so far and do need to get back to this game.

So, there you go; there's my thoughts so far on Cyberpunk 2077.